Bit of a problem with water.

03-05-2005, 02:53 PM
See here

Now, The map i am doing is a port of a current DOD map, After i loaded it up, and decided to redo the entire water section, with a displaced bursh. I had a load of leaks and whatnot, i fixed all of them, and no more leaks.

I also have the relevant entiries in place for the water ( env_cubemap & water.lod.control )

The water only shows up like that ingame and also only on MY map (and any map for that matter that I compile.) All other HL2/CSS maps i have with water in work, so i dont get it!

I have also run "buildcubemaps" not that it would matter on my system as i am running an ATI9800pro which is DX9 compatable.

03-05-2005, 06:42 PM
your screenshots dont resolve as with the rest of the links on this board.

you dont make water out of displacements

just a brush with all sides bar one covered in no draw, the top side covered withwater texture

03-05-2005, 07:46 PM
is the cubemap tied to the water brush, or just floating above it.

03-06-2005, 07:08 AM
The cubemap entity is tied to the water surface yes.

Also the water isnt displaced, its a solid brush which just has the surface textured as nodraw and the top with the water texture.

03-06-2005, 07:52 AM
Problem solved, turns out there was still the entity func_water assigned to the brush as well. Which was used on the current version of the map, not the port to source.

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