noisy_lightning
03-05-2005, 02:53 PM
See here
http://homepage.ntlworld.com/noisy_lightning/dods_fn/dod_fun_night_st0002.jpg
http://homepage.ntlworld.com/noisy_lightning/dods_fn/dod_fun_night_st0003.jpg
Now, The map i am doing is a port of a current DOD map, After i loaded it up, and decided to redo the entire water section, with a displaced bursh. I had a load of leaks and whatnot, i fixed all of them, and no more leaks.
I also have the relevant entiries in place for the water ( env_cubemap & water.lod.control )
The water only shows up like that ingame and also only on MY map (and any map for that matter that I compile.) All other HL2/CSS maps i have with water in work, so i dont get it!
I have also run "buildcubemaps" not that it would matter on my system as i am running an ATI9800pro which is DX9 compatable.
http://homepage.ntlworld.com/noisy_lightning/dods_fn/dod_fun_night_st0002.jpg
http://homepage.ntlworld.com/noisy_lightning/dods_fn/dod_fun_night_st0003.jpg
Now, The map i am doing is a port of a current DOD map, After i loaded it up, and decided to redo the entire water section, with a displaced bursh. I had a load of leaks and whatnot, i fixed all of them, and no more leaks.
I also have the relevant entiries in place for the water ( env_cubemap & water.lod.control )
The water only shows up like that ingame and also only on MY map (and any map for that matter that I compile.) All other HL2/CSS maps i have with water in work, so i dont get it!
I have also run "buildcubemaps" not that it would matter on my system as i am running an ATI9800pro which is DX9 compatable.