Map cycle for Tournament

05-14-2005, 01:35 PM
Hey guys. Since alot of you in this forum are custom mappers and/or custom map aficionados, I'm hoping I could get some feedback.

I've put together a 3v3 Tournament that some of you have already signed up for. If you haven't signed up, then you're welcome to at our website, as it's Open to anyone who'd like to play. I'm hoping for 16 teams and I need about 4-5 more. It's gonna be alot of fun, and I'd greatly appreciate the turnout.

The whole point of the tournament is to offer something slightly different from the other tournament series that are prevalent at the moment. The 3v3 format is just for the first event that starts on May 20th here, but the official series will be 8v8. I need some ideas in regards to maps that play well, but aren't played-out in the other tournament series.

For starters, here's the Map Cycle for the 3v3 Tournament that starts on Friday:


All of the maps are available in the Map Pack, except for Vaals, as it has not been publicly released yet. I feel that those maps are all decent size for smaller teamplay, and offer a good variety of tactical gameplay.

For the 8v8, I'm trying to decide how many maps should be in the MapCycle. The way it works is that the maps are pooled together and then drawn at random at the beginning of each matchup. What that means is that the teams go in cold to each map, and it becomes a battle to see who can adapt the quickest to the new environment. Now, I don't hide the mapcycle ahead of time so that each team can play the maps if they wish to do so, but with so many maps, memorization is much more difficult.

For the 8v8, I'm thinking that 50-60 maps will be the limit. Any thoughts? I need some feedback so that I can make the series as entertaining as possible for players, while keeping it unique. I'm also open to map suggestions, since you all know DoD maps better than anyone.

Ginger Lord
05-14-2005, 02:02 PM
Schwetz....3v3....good lord.

05-14-2005, 02:11 PM
I knew that map would cause issues, but I still wanted one map that had a 3 capper and some size to it. I almost pre-empted any complaints about it in my first post. Alot of people in the tournament wanted that map, and it's definitely going to be a challenge. All things considered, it may be a large map, but most of the fighting takes place in a confined area in the center of the map. It'll force people to pay attention to their team's respawn time, as the run from spawn will make or break the victory.

Also, you aren't guaranteed to play Schwetz, or any map for that matter. It's random, and that's part of the challenge.

Sly Assassin
05-14-2005, 03:31 PM
charlie seems to be a werid option aswell

05-14-2005, 03:34 PM
It'll also work fine, since once an objective is capped, it can't be re-capped. It's too spread out to be a CTF map for 3v3, but as a demolition objective map, it'll play okay tactically for 3 men.

05-14-2005, 04:21 PM
dod_carta_b3 ... :D

Latest one is dod_carta2

Same map but re-textured ... tbh

05-14-2005, 06:15 PM
a public beta of vaals wil be out this weekend, i hope you can still add it.

05-15-2005, 12:26 AM
Originally posted by Ginger Lord
Schwetz....3v3....good lord.

05-15-2005, 10:02 AM made a "SmallMapsPack" available for download, there may be some maps interesting for a 3vs3 tournament. caen2 and Schwetz were designed for what, 20 players?

Please give me more infos about the tournament I'd like to join it. Like a link.

Ginger Lord
05-15-2005, 10:41 AM
I've seen Bierville played 3 v 3 in a emptyish pub, not what I planned it for but it just about works.

05-15-2005, 04:04 PM
Originally posted by Ginger Lord
I've seen Bierville played 3 v 3 in a emptyish pub, not what I planned it for but it just about works.

As a mapper ... you never realise quite how your map can play.


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