4 new shots of my map
winners
02-09-2005, 05:03 PM
http://img206.exs.cx/img206/4781/csmarket00432gb.jpg
http://img206.exs.cx/img206/20/csmarket00444wn.jpg
http://img206.exs.cx/img206/345/csmarket00503pf.jpg
http://img206.exs.cx/img206/3490/csmarket00485iz.jpg
there the temple
http://img206.exs.cx/img206/5374/csmarket00499ml.jpg
i need to add more 2 that out side
BLU-82
02-09-2005, 10:15 PM
looking good
Originally posted by BLU-82
looking good
travis
02-10-2005, 04:16 PM
and again just make your water brushes operlap the walls by 1 unit or so, you can avoid the nasty edges that way. It will look much better.
winners
02-10-2005, 10:07 PM
ya i did that and still nothing
travis
02-10-2005, 10:09 PM
works for me o_O
*s/A* Warbird
02-11-2005, 02:04 PM
omg its winners, if its who I think you are we were in a clan :p then you moved to teh 101st, am I right or are you somebody else.
Buddy Lee
02-11-2005, 02:15 PM
Birdy Birdy Birdy that is our old Winners. He's in some giant pub clan now if I remember correctly.
Buddy Lee
02-11-2005, 02:16 PM
And PS: Why post a CS map on the DoD forums? :confused:
Shane
02-11-2005, 02:55 PM
Originally posted by Buddy Lee
And PS: Why post a CS map on the DoD forums? :confused:
Because you can't map for DoD in Source yet and he probably intends this, in the end, as a DoD map.
Because dod:s isn't out yet and cs:s is the closest thing.
Buddy Lee
02-11-2005, 03:08 PM
Ok that makes sense except it doesn't really look like something out of the Western Front of WWII...
BLU-82
02-11-2005, 10:28 PM
yea but rember u can only build your map out of css + hl2 textures. I dunno if he will do this, but he can change it all adding dod:s textures and models upon release. Brush work is all that matters really.
winners
02-12-2005, 11:46 AM
yes....
AND HI LEE AND WARBRID
i do remmber u guys :D
Pierog
02-14-2005, 04:10 AM
hmm...
you need to build your cubemaps since the contrast on the models in the dark area looks odd.
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