Vandal
03-03-2005, 03:34 PM
Arg. Whole post lost because my attachment was too big. Attempt Deux:
So I've been following alot of tutorials, making small test areas, and it seems that it's better to make areas out of many brushes (walls, ceilings, floors) instead of making 1 brush and hollowing it. This has pretty much solved my "how do I make paths between rooms without using carve" question.
My next order of buisness was to address the "boxy" problem I seem to have. Everything is all rectangles and squares. So I followed this: http://csm2.net/site/mapping_tutorials.php?gallery_id=76&PHPSESSID=04029f380fd232679fc6e2c16c6677db
Trying to make an arch. It seemed to make sence up to the bit with the vertex tool. He dosn't...explain...anything. I searched for a while trying to figure out what exactly he was doing. Been sifiting through tuts all day.
In my dabbling while bored with trying to figure out his crap, I came across the 'arch' brush tool and made this:
http://www.fragspersecond.net/oldfps/arch.jpg
But thought of 2 problems. 1 is if I wanted this to be an inside area I'd need the flat top that he has or else there will be a gap if leading into a room of normal shape (leaks?), which is what I suppose the vertex tool bit was aiming to avoid, make the flat top and sides, while keeping the arch shape on the inside...any help on that?
Second issue is it seems this method creates more faces...is what I have an r_speed nightmare or should I get used to seeing complex shapes like that?
So far the advice has been great, I only hope everybody's patience for my insolence continues :p
So I've been following alot of tutorials, making small test areas, and it seems that it's better to make areas out of many brushes (walls, ceilings, floors) instead of making 1 brush and hollowing it. This has pretty much solved my "how do I make paths between rooms without using carve" question.
My next order of buisness was to address the "boxy" problem I seem to have. Everything is all rectangles and squares. So I followed this: http://csm2.net/site/mapping_tutorials.php?gallery_id=76&PHPSESSID=04029f380fd232679fc6e2c16c6677db
Trying to make an arch. It seemed to make sence up to the bit with the vertex tool. He dosn't...explain...anything. I searched for a while trying to figure out what exactly he was doing. Been sifiting through tuts all day.
In my dabbling while bored with trying to figure out his crap, I came across the 'arch' brush tool and made this:
http://www.fragspersecond.net/oldfps/arch.jpg
But thought of 2 problems. 1 is if I wanted this to be an inside area I'd need the flat top that he has or else there will be a gap if leading into a room of normal shape (leaks?), which is what I suppose the vertex tool bit was aiming to avoid, make the flat top and sides, while keeping the arch shape on the inside...any help on that?
Second issue is it seems this method creates more faces...is what I have an r_speed nightmare or should I get used to seeing complex shapes like that?
So far the advice has been great, I only hope everybody's patience for my insolence continues :p