Making new map, any suggestions?
StreamlineData
03-05-2005, 09:28 AM
I'm only about half-way done... but I figure it's a good of a time as any to ask for suggestions before it gets to be a pain in the butt.
I've been working on a small town that's supposed to have alot of ways to get around. I'm not sure where I should put the flags, or if the building placements are a good idea.
dod_passage:
http://fluid.myftp.org/Pictures/dod_passage.gif
Any constructive suggestions would be appreciated.
Thanks!
killer tomato
03-05-2005, 10:23 AM
2 more flags
josh_u[RR]
03-05-2005, 12:05 PM
hard to tell from, but looks good to me. vis blocking looks good (god I wish I knew more about that before I started my map), and the routes look interesting.
yeah, 2 more flags would be nice. try throwing a couple in some of the buildings.
btw, nice job showing elevation.
PanFrie
03-05-2005, 12:09 PM
2 more flags would be good, you could make 1 or 2 of them area based like a truck or a jeep or something
Jibba-Jabba
03-05-2005, 01:36 PM
That looks awesome. If I were to make a map it would be a small city with many paths to flank people....and sewers to be sneaky :)
But yeah, the addition of 2 flags would be good.
StreamlineData
03-05-2005, 02:30 PM
Thanks!
yeah, I was thinking that the map needed more flags... most maps have at least 5... but i figure it's a pretty small map compared to many other ones.
I could maybe add 3 flags, even. 2 underground, somehow placed in the sewers, and 1 in one of the courtyards.
One thing i didn't show in the overview, was that besides getting around via the main street, sewers, alleyways, and sub-paths, you can also get around by the roofs (ala dod_skyline). So maybe i could make it (even more) interesting by putting a flag on one of the roofs?
edit: i'm hoping i can get this map out to testing by the end of the day. anyone know any servers that would host new maps to test out?
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.