func_button question


Propaganda
06-24-2005, 04:43 PM
Ok I am making a dod map that has a destructible mortar with TNT. When the TNT is set it triggers a multi manager which controls the sound, counter sprite, messages and such, as well as replaces the model with busted mortar via env_render entities. One thing I can't figure out is after the mortar is broken the func button still works and allows a ruined mortar to fire. How would I disable this on mortar destruction? Would I use the multi manager? Is so what key and value do I use?

siron
06-24-2005, 09:47 PM
you use an env_state entity to turn it off :)

Propaganda
06-25-2005, 02:34 AM
Or a trigger_changetarget and leave it blank I suppose. I will try both thanks Siron.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.