josh_u[RR]
03-28-2005, 09:45 PM
I have a wall in my map that I want to make blow up with tnt, or a bazooka, but nothing else. I am having trouble getting this to work however. it seems it can be one or the other, but not both.
the only thing I can think of at the moment is to set it to trigger only, then set up a trigger area that is activated by the tnt and another entity (not sure which one) that would be activated by the bazooka. either one of these new entities activates a multimanager which then activates the func_breakable.
am I making this way too complicated or is this the way to do it. :confused:
the only thing I can think of at the moment is to set it to trigger only, then set up a trigger area that is activated by the tnt and another entity (not sure which one) that would be activated by the bazooka. either one of these new entities activates a multimanager which then activates the func_breakable.
am I making this way too complicated or is this the way to do it. :confused: