func_breakable question

03-28-2005, 09:45 PM
I have a wall in my map that I want to make blow up with tnt, or a bazooka, but nothing else. I am having trouble getting this to work however. it seems it can be one or the other, but not both.

the only thing I can think of at the moment is to set it to trigger only, then set up a trigger area that is activated by the tnt and another entity (not sure which one) that would be activated by the bazooka. either one of these new entities activates a multimanager which then activates the func_breakable.

am I making this way too complicated or is this the way to do it. :confused:

03-28-2005, 10:02 PM
heres the reason why i love and respect haircut so much

prolly needs a little updating but nothing you cant figure out im sure :) gl

03-28-2005, 10:10 PM
yes, I understand that...followed it to a T actually :D (haircuts da man), but that doesn't allow the use of a bazooka. I would like to have that exact functionality + be able to use the bazooka.

03-29-2005, 12:31 AM
so you want bazooka and tnt? hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm mmmmmmmmmmmmmmmmm dunno about that, i think maybe charlie you can do it *i think* so yer if its possible :P

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