Pre-Steam tutorials

06-20-2005, 11:15 PM
I'm looking for pre-Steam tutorials for DoD mapping (and basic model textures). Here's all I need to do:

1. Make a very basic map with basic textures
2. Slightly modify soldier model textures
3. Slightly modify weapon model textures

The purpose of this is for a DoD movie I have planned so I don't need (or want) anything to do with Steam.

06-22-2005, 02:20 AM
Mapping for Steam and NoN Steam (WON) DoD will basicly be the same.

The only two real difference will be what textures/models/sounds/sprites are available to you and a couple of Hammer folder options for saving the maps and stuff as you wont be saving to your steam folder.

My tutorials where made when Steam first came along. I still recomend that you extract the Steam Content to a different folder then your Steam Account for DoD.

So in my tutorial I suggest the old NoN Steam (WON) "C:/Sierra/Half-Life/" folder. This is where your Pre-Steam should be installed as default.

I'm not a modler, can't help you with that stuff, there is another forum for it.

Still not sure why you can't use Steam though?

06-22-2005, 03:28 AM
Haircut, thanks for your reply. You'd be interested to know that I found the tutorials on MardyMouse quite useful (despite not having started yet)!

The reason I'm not interested in Steam is that on the MM tutes it mentions needing to install .NET framework or some such thing. And it says that with Steam it's much harder to do maps. Plus I'd rather have as little to do with anything MS as possible.

I will take your suggestion on board and give it a shot.

06-22-2005, 04:40 AM
I think they refer to it being dodgy setting up mapping to run alongside steam, compile n stuff into dod etc...

nothing to do with my happing related to steam at all. just copy paste the bsp into maps for me :P

06-26-2005, 01:47 AM
Well if you have a permant internet connection (ie not dail up) Steam isnt that hard to use. It only took me about 1 month to fix all the bugs and now it runs sweet as!

07-05-2005, 03:32 AM
I found a good site that deals with pre-Steam DoD mapping:

If anyone's interested that seems a great way to go. It's not beautifully written and might give you a headache if you try to absorb too much too quickly. My recommendation is to read the pages a couple of times.

The good news is that you won't need extra crap like .NET. According to you'll need GCFScape (which in turn requires .NET) to do Steam compatible maps. Whatever.

07-05-2005, 09:41 AM
there is no difference dude, there is no "mapping with steam" or "mapping without steam" the whole thing is flawed. You dont need steam to map - you only need dod specific materials found within the dod GCF.

07-06-2005, 01:57 AM
For which you need .NET. That's the only thing you need it for, GCFScape that is.

I'll see if I can clean up my tutorial to make it clearer what is needed for doing what.

btw ... am I the only one that has no problems using Hammer with Steam. It's flawless for me.

I don't use a batch compiler, I have all the mapping files in a seperate folder well away from my Steam install, I set-up the advanced setting in Hammer with whatever I want (all options), I press the compile button, the map compiles, I go surf the net, DoD Starts up and I test the map.

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