[RELEASE] dod_breakout_b5


josh_u[RR]
05-11-2005, 09:29 PM
download link:
dod_breakout_b5.exe (http://josh.whatsupslc.com/rogansheroes/maps/maps/dod_breakout_b5.exe)
website:
dod_breakout (http://josh.whatsupslc.com/rogansheroes/maps/breakout/dod_breakout.htm)
original release thread:
dod forums release (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=48801)

this release was prompted by the fact that in very rare circumstances the air/mortar strikes may not reset on round restart. breakout_b4 is being played on quite a few servers now, and to the best of my knowledge this has only happened twice, but it is possible. there are redundant safe guards in b5 to prevent this. there are also a couple of other minor changes that were made based on feedback.


b5 changelog
fixed exploitable spot behind bar.
put bend in tunnel to make it harder for mger's to camp.
fixed climable pipes in armory to be easier to get onto.
fixed some explosions on mortar strike that were not going off.
made mortar strike explosions heard everywhere.
moved morter/airstrike areas completely outside of spawn areas. now targets first flag area and middle.
fixed mortar/airstrikes not resetting with redundant failsafes: trigger_auto makes sure that hurt areas are off at round start. timer keeps mortar/airstikes from being triggered in the first 25 seconds of round start. 20 second reset delay put in place to keep mortar/airstrikes from overlapping and causing problems.
fixed some unneeded faces not being null.
added strike areas to overview.

Mac50
05-12-2005, 08:23 AM
OMG the website! GJ
The obj icons are cool ("depot" is clearly written on obj icon, helps a lot), and the layout is original. I also like how the player is warned about entering enemy spawn area, but can't really get in nor is killed promptly.
erse_beads You can easily reduce. One last thing, the func_breakable on the train is overlaping something. If dod wasn't matching Source engine soon, I'd have proposed you to make a wagon model.
i just discovered the map. Looking forward to play it :)

josh_u[RR]
05-12-2005, 09:49 AM
Originally posted by Mac50
OMG the website! GJ
The obj icons are cool ("depot" is clearly written on obj icon, helps a lot), and the layout is original. I also like how the player is warned about entering enemy spawn area, but can't really get in nor is killed promptly.
erse_beads You can easily reduce. One last thing, the func_breakable on the train is overlaping something. If dod wasn't matching Source engine soon, I'd have proposed you to make a wagon model.
i just discovered the map. Looking forward to play it :)

glad you liked the website :D it SHOULDN"T be possible to get into spawn areas without boosting, but you are warned anyway in case you try.

could you post a screenshot of what you are talking about on the train. afa I know there aren't any func_breakables on the train. :confused:

be sure to look for the 9 easter eggs ;)

Mac50
05-12-2005, 11:03 AM
Yes right it's not precisely the train, but the door behind it. See 45 oriented stripes under the train, like the church on kalt, it flicks like overlapping brushes, coplanar faces, not rendered correctly (minor detail! forget. not to mention the rest looks very good)
Easter egg contest open ;)

PF-Toxic
05-12-2005, 11:22 AM
I will try to get this on the PuckerFactor rotation. Looks nice.

Shane
05-12-2005, 11:41 AM
looks promising, but 7 flags.... ick

josh_u[RR]
05-12-2005, 01:50 PM
Originally posted by Shane
looks promising, but 7 flags.... ick

lol, I hear ya. I'm not usually a fan of that many flags either, but having fewer flags on this map didn't make sense. I put a lot of effort into making sure it played quick and even however. I'm biased of course, but give it a try. it has been pretty popular on the servers that play it. once players figure out the first flag air/mortar strikes, it makes for a fair amount of caps too.

Watchtower
05-13-2005, 12:40 AM
Agreed with shane. 6 is about the limit if you plan on someone ever winning.

josh_u[RR]
05-13-2005, 12:49 AM
Originally posted by Watchtower
6 is about the limit if you plan on someone ever winning.

not on this one :D most servers have at least one cap per round, sometimes more.

RA7
05-14-2005, 05:27 AM
Very nice indeed.

Sly Assassin
05-14-2005, 11:54 AM
looking good, just wish I could bloody well play online :(

(4THIDUSA) SSG
05-14-2005, 04:17 PM
Looks good, will be on my custom server soon

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