hammer 4.0 setup
06-07-2005, 12:50 AM
ok, after looking at how good all the source stuff looks, and seeing as fuzzdad and other experienced mappers are offering help :D, I've decided to scrap my current map (dod_heavywater) in 1.3 and start over building it for source.
I'm sure that I can find tutorials out there to get me set up to map for CS:source (until dod comes out), but I was wondering if you guys had any specific tutorials, or hints to recommend. are you using standard compiler tools? anything else custom? I picked up hammer 3.5 pretty fast, so I'm sure this will go fairly well too, but I'd like to start off on the right foot.
06-07-2005, 01:05 AM
The layout is all the same so u will be fine in terms of construction. But just read through here anyways :D
06-07-2005, 05:04 AM
Custom tools for Source: http://www.zhlt.tk/
I've not tried them yet.
Hammer seems to set it self up for me. No messing about needed.
I Just keep you maps in another folder, away from Steam, as an early update to the SDK deleted my test maps :(
Read the offical documentaion and check the test maps out .. loads of really good stuff in them.
06-08-2005, 10:25 PM
ok, I'm set up to map in CS:source. it was actually quite easy :D next question: I've got a fair amount of brushwork done on my map in hammer 3.5. can I convert the .rmf to .vmf? I looked around, but all I've found is lots of people asking the same question with no answers.
06-09-2005, 01:51 AM
yea ... I'm sure it's just an option when you load a map, just try loading the rmf.
I've not done it recently but I don't remember doing anything fancy apart from load the rmf and then save it as vmf after.
06-09-2005, 07:12 AM
Mapfool (http://www.peppyfool.com) is a handy program for converting hlmaps to hl2maps. :)
What MAPFool will do is let you pre-process your map file before bringing it into Hammer 4.0 to perform several upgrade tasks, to make the amount of rework you have to do in Hammer a lot less.
06-09-2005, 10:26 AM
I've been using custom tools for a while now, since beta 2, and I have yet to find any significant changes compared to the standard compilers when looking at the wireframe. Compile time is the same, and well the only difference I find quite useful when a newbie at mapping is CST will give you hints and more detailed explanations for your errors and warnings. Can be good to have in some cases.
06-11-2005, 02:43 AM
Originally posted by josh_u[RR]
can I convert the .rmf to .vmf?
in case anyone else was wondering, I wasn't able to load the .rmf, but the .map file loaded right up. I just saved it as a .vmf and was good to go.
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