Black To Normal


winners
02-07-2005, 06:13 PM
been worrkin on this map and beening comeing arcoss this just out of the blue
as i walk around my wall just go black
BEFORE
http://img124.exs.cx/img124/4603/noblack4rh.jpg
AFTER
http://img124.exs.cx/img124/1552/black5lg.jpg

BEFORE
http://img124.exs.cx/img124/3918/noback7qf.jpg
AFTER
http://img124.exs.cx/img124/886/black4as.jpg

PF-B4DG3R
02-07-2005, 07:56 PM
I think its just a case of it being a little too "counterstrike-y."

In other words, I dont like CS, and I cant help you. Looks like a wad/texture problem to me, though.

jakobscalpel
02-08-2005, 10:36 AM
I have a custom material doing something similar. It shows up well in game until I enter an area that is not in direct light from my light_environment (NOTE: The custom material is in the direct light region). When I go into a ambient area, the texture goes black.

Unfortunately I have no solution yet, but I'll post what I've found as I find it.

A couple of questions:

1. Do you have any custom materials?
2. Are you using cubemaps?

FuzzDad
02-08-2005, 10:40 AM
See if you have a leak. Load the pointfile from the appropriate menu. Also...if you hid some of the skybrushes the engine will not compile them into the map unless you unhide them.

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