Black To Normal
02-07-2005, 06:13 PM
been worrkin on this map and beening comeing arcoss this just out of the blue
as i walk around my wall just go black
02-07-2005, 07:56 PM
I think its just a case of it being a little too "counterstrike-y."
In other words, I dont like CS, and I cant help you. Looks like a wad/texture problem to me, though.
02-08-2005, 10:36 AM
I have a custom material doing something similar. It shows up well in game until I enter an area that is not in direct light from my light_environment (NOTE: The custom material is in the direct light region). When I go into a ambient area, the texture goes black.
Unfortunately I have no solution yet, but I'll post what I've found as I find it.
A couple of questions:
1. Do you have any custom materials?
2. Are you using cubemaps?
02-08-2005, 10:40 AM
See if you have a leak. Load the pointfile from the appropriate menu. Also...if you hid some of the skybrushes the engine will not compile them into the map unless you unhide them.
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.