dod_st-mere-eglise [preview]

06-30-2005, 07:09 AM
Picture (
Picture2 (
Picture3 (
Picture4 (

It's a picture of my new map, the Allies has to take the city, and the axis has to defend it.

The Allies begin in a C47, and they jump ^^ ! They will be teleport somewhere in saint mere eglise and they have to take many objectifes as a canon88, the famous church, cimetery, and a bridge.

06-30-2005, 07:45 AM
Lovely name...

But I would Seriously consider renaming it. Players have a hard enough time playing DOD let-alone trying to remember how to spell and hyphenate a maps name correctly. Specially on servers that allow map voting, GREAT maps don't get played because people don't know how to spell heautu (how ever that is spelled). They have a difficult enough time trying to spell falaise and dod_snowcity_b4_2_ver9 (not real, just stressing what I am trying to say).

Its fine for servers that don't allow map voting and just run a regular rotation, but most servers that I play on (not that it matters) allow you to type a maps name in chat to put it up for voting for the next map change.

Just a suggestion Sir !

06-30-2005, 10:40 AM
I agree with the above post, also i'd take out the drv_ and make it a regular dod_
when your done with this, pm and I'll put it on my server.

06-30-2005, 11:45 AM
I guess Driven always names his maps "drv_" to "sign" them. I do agree with the name change suggestion, even if that map is just for that contest you're entering Driven, people WILL have a hard time.

06-30-2005, 01:14 PM
looks good though :D

killer tomato
06-30-2005, 04:00 PM
This is lame, post more screens.
This is the mapping forum. :mod:

06-30-2005, 04:09 PM
Originally posted by killer tomato
This is lame, post more screens.
This is the mapping forum. :mod:
im sure he can post as many or little pictures as he pleases. theres no rule about it here :carrot:
be patient and im sure more will come :)

06-30-2005, 04:35 PM
Looks pretty nice from what I can see...

I agree with everybody else about the name... however, people who like the map tend to remember the name over time the more often it's played. But for the moment... maybe shorten it to something like:

just a sugestion...

Otherwise, nice work! I look forward to playing it when you release it.

p.s. Saint Mother Church? What is the english version of the name? "Saint Mother Church" sounds a bit... awkward.

Pvt. Stephenson
06-30-2005, 05:18 PM
looks good cant wait to play it!

06-30-2005, 05:34 PM
It is St Mother's Church, but it also happens to be the first French town to have been liberated in 1944, it's not a name Driven made up...

06-30-2005, 09:23 PM
Originally posted by Furyo
It is St Mother's Church, but it also happens to be the first French town to have been liberated in 1944, it's not a name Driven made up...
Oooh! Okay... That's cool to actually quote history. Not many maps do that these days (aside from a couple beach maps).

Though... is that the actual name of the church? If it's Saint Mother's Church... wouldn't it then be:

dod_eglise-de-st-mere ?
dod_eglise-st-mere ?

06-30-2005, 09:39 PM
liberated by band of brothers right?

07-01-2005, 01:01 AM
this is going to put my source map named dod_eglise in a weird situation!

07-01-2005, 01:23 AM
Originally posted by Lt. Stephenson
looks good cant wait to play it!

I really don't agree with that statement. I can only see one screenshot, and it's very dark and doesn't show much.

Hey, I'm not saying it's a bad map, I just can't judge from that one dark pic alone.

Definitely change the name.

Pvt. Stephenson
07-01-2005, 01:34 AM
if it has a plane and paratroopers on d-day then I think its a good map.

07-01-2005, 05:44 AM
Thanks for your answers :) !

I will change the name... :) dod_stmere is a good name i think...

I will put two new pictures soon ;) !

killer tomato
07-01-2005, 07:49 AM
Originally posted by Driv3n
I will put two new pictures soon ;) !

Yay! :)

07-01-2005, 09:25 AM
A new screen

Picture 2 (

07-01-2005, 09:46 AM
Originally posted by kimball
liberated by band of brothers right?
82nd Airborne. 101st wasn't supposed to be anywhere near Eglise. Well, the jump into the town was disasterous, almost completely casualties(as well as a guy who's parachute got caught on the church. He played dead so well that men who survived remember thinking he bought it). When the guys who were supposed to attack the town got into it, it was cleared. I remember one MGer nearly pissed his pants, turning around and seeing a dead para dangling from a tree.

07-01-2005, 12:32 PM
looks like a sweet map matey, keep up the good work and keep posting new ss's :D

p.s. its nice to see people still bothering making maps for DoD rather than DoD:S

07-01-2005, 04:47 PM
2ltben: isnt that a scene in the movie "the longest day"?

Pvt. Stephenson
07-01-2005, 04:49 PM
ya it happens in the longest day because the longest day was based true to its facts.

07-01-2005, 11:56 PM
thanks for clearing that up ben, i remember reading something about Carwood Lipton from Band of Brothers in the book and how they came across st. mere-eglise, perhaps i rembered wrong.

Pvt. Stephenson
07-02-2005, 12:00 AM
no you are correct kimball. Lipton landed in St. Mere Eglise. Remember people! Paratroopers missed their drop zone!

07-02-2005, 04:12 AM
a lot of troops were actually misdropped into st.mere eglise and got chopped down b4 they could hit the ground.

07-02-2005, 10:01 AM
Those guys that landed in the town only missed their dropzone. They dropped into their objective instead of southwest of it. Lipton and Winters' group dropped close to St. Mere-Eglise, but they never went into the town. They went in the opposite direction.

And Stephenson, The Longest Day really stretched the truth for a 'historic' movie. Oh sweet kittens did that movie change alot. The book, however, is still one of the best accounts of D-Day avaliable.

Pvt. Stephenson
07-02-2005, 01:36 PM
I read the book, D-Day with the Screaming Eagles. Lipton landed in the backyard of some house in St. Mere Eglise.

07-02-2005, 01:40 PM
It was probably the far outskirts then. St. Mere-Eglise was a pretty small town, iirc. It, like more West Norman towns and villages, was surrounded by hedgerowed farmland.

Pvt. Stephenson
07-02-2005, 01:47 PM
It could be he landed in the outskirts of St. Mere. Eglise. You should read D-Day With the Screamin Eagles though. Now back on topic.
Will the paratroopers always teleport in different locations. I would hate to keep spawning in the same location cause someone who nows where people spawn in the map can kill everyone.

07-02-2005, 01:52 PM
I tried something like that on a test map. The fuselage was hidden from the rest of the map, and there were smoke entities to represent clouds that concealed the bottom. The player jumped on a grid of teleporters, and the teleporters would lead to different places, with no real way to determine which you'd land on. However, I couldn't figure out how to effeciently manage the descent without lowering the gravity of the entire map.

Pvt. Stephenson
07-02-2005, 01:54 PM
I've played nomads dirtydozen map and the paratrooper drop is always fun.

07-02-2005, 05:52 PM
New picture !!!

Picture 3 (

Pvt. Stephenson
07-02-2005, 05:54 PM
I love you drv3n!:hamster:

07-03-2005, 07:25 AM
new picture of a church's global view :s

Picture 4 (

07-03-2005, 10:23 AM
Can we get a pic of the actual descent during the jump?

07-03-2005, 12:25 PM
sorry i keep this moment :P ! :D You will see that when you will play it.

Pvt. Stephenson
07-03-2005, 12:29 PM
can I be in the beta testing?

07-03-2005, 01:22 PM
Ok no problem the BETA TEST will be 19th July :)

I search one person to test this map in United Stats on a server...

I have found a server in France for the European Test, and I search one person for the American Test, and Asian test...

add me on msn :

07-03-2005, 09:04 PM
looking nice dude, a beta test is deffinately in order :) you should talk to swordzkof over at the kettle. He helped me out a lot with organising sherman/harbor tests.

07-03-2005, 10:27 PM
yeah! that church looks great. Great architecture.

i love mapping churches, allows me to be creative and try some different architectural tecniques and styles. I've got a stack of unfinished / unreleased maps of just churches, with different styles and architecture, even one that was on a hillside. I find 'em the more interesting and challenging and rewarding type of 'building' to create, i get right into them.

One thing i'd suggest is add a roof overhang along the sides, it just adds a little bit of extra depth to the roof and if you line up the overhang with the support pillars you've got along the side of the church, it makes for a really good architectural effect. Take a quick run around the church in diversion at the axis spawn to see what i mean. Sorry to boast, but im personally quite proud of my church in diversion, and i just like mapping churches.

07-04-2005, 08:27 AM
can i be in the beta testing pleaseeeee :D

if so can i add your msn then ?

07-04-2005, 10:23 AM
yes you can ;), add me on msn :)

07-04-2005, 11:32 AM
looks very dark

07-07-2005, 05:12 PM
which is a good thing. adds a lot to the atmosphere. mapping looks good also but it does look like it has a lot of atmosphere, reminds of 3.1 in that way.
considering source will be here in a few months though, are you thinking of porting it over once it's released?

07-08-2005, 02:18 PM
i like the added detail of the dead paratrooper in the tree.

07-10-2005, 06:42 PM
for picture three, with the flame, add a orange light (glow) to give the fire a more realistic feel.

07-10-2005, 07:04 PM
More small light sources might be nice, lamps/lanterns etc.

07-11-2005, 08:30 AM
Nice looking map, altho the layout is not as the actual town is. I have some photos of st mere eglise, I can try and find them if you want a look...

08-27-2005, 02:31 AM
Hello the map dod_stmere will be release in few days !

Here a new screenshot of one part of this map ;) !

08-27-2005, 08:41 AM
very nice. i would use a different door texture though. something more fitting for a stone wall (or does it lead to inside the house?)

08-27-2005, 11:08 AM
Thanks for your comments neutrino ;) !

Its the door of this house, then they must to be beautiful :) but i can't put a old texture for this door...

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.