3.1 heutau


hobosphere
05-01-2005, 08:29 AM
Can someone use ripent or some other program to make the 3.1 heutau work in 1.3 perfectly? Or at least give me info on what needs to be done to make it work.

I'm aware of the new heutau and the remade heutau with the slightly off/crappy ligthing, but i want the 3.1 version working in 1.3

haircut
05-01-2005, 12:58 PM
To much stuff in the old map .. that's why the new map was made.

Shane
05-01-2005, 03:19 PM
Does anyone know if dod_heatau_b1 is ever gonna be updated? It has some issues.

floMatic
05-01-2005, 05:51 PM
jšp

happyernst
05-01-2005, 07:21 PM
Originally posted by floMatic
jšp

what the meaning of this ,floh :? :sheep:

floMatic
05-01-2005, 08:47 PM
i worke on an source heutau ;)

hobosphere
05-01-2005, 10:41 PM
thanks mardy

I'm guessing that error

"Host_Error: PF_precache_model_I : Model 'sprites/snowflake.spr' failed to precache because the item count is over the 512 limit.

Reduce the number of brush models and/or regular modles in the map to correct this."

is that it's all about.

There's a source engine map decompiler called vmex that decompiles maps into bsp so you can open/edit them in hammer. There isn't something like that for half-life 1 is there?

travis
05-02-2005, 03:13 AM
screenshots please flo!

floMatic
05-02-2005, 09:58 AM
i've nothing to show yet , sorry

Shane
05-02-2005, 11:10 AM
Originally posted by floMatic
i worke on an source heutau ;)
That's great news! :)

So, I take it you won't be revising further for DoD 1.3 then?

I really liked the changes you made on Heatua. The only problem was that you didn't give the Axis a 2ndary route the Allied #1 like you did for the Allies to the Axis #1. It is a real balance issue.

Glad to hear you're still working on it. :)

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