where is dod_bridge

04-13-2005, 08:46 AM
I am looking for the good old classic map dod_bridge.

Anyone know where I can find it?


04-13-2005, 09:21 AM
change server to filter by map "dod_escape" then join a server. Alternatively you can find your way to google.com and search.

04-13-2005, 09:46 AM
OK thank you

04-13-2005, 10:02 AM
he means that dod_bridge = dod_escape

04-13-2005, 12:45 PM
escape is so far from the orginal bridge.

I found the dod_bridge.txt and dod_bridge.bsp files, then I found the wad files so it will work but it is missing sound files and I do not know which ones to look for.

Any ideas?

04-13-2005, 02:18 PM
dod_bridge Res


04-13-2005, 02:49 PM
Thanks :)

04-13-2005, 04:43 PM
I found all the files except the halflife.wad file.

Anyone know where I can find it?


04-13-2005, 04:56 PM
Originally posted by 10can
I found all the files except the halflife.wad file.

Anyone know where I can find it?

you don't need it. it is already in your steam folder, it is just compiled in the .gfc or some similair file extension that slips my mind at present :)

04-13-2005, 06:27 PM
Originally posted by 10can
escape is so far from the orginal bridge.

I found the dod_bridge.txt and dod_bridge.bsp files, then I found the wad files so it will work but it is missing sound files and I do not know which ones to look for.

Any ideas?

yes it is :P the map has evolved so much from the original

04-13-2005, 06:36 PM
ha! the original was 10x better! Far more atmospheric imho. Lots of camping but meh, it was fun :p

04-14-2005, 12:28 AM
I could get dod_bridge2 to run on my server, but no one could connect to it. As soon as you entered the game, DoD would shut down instantaneously.

Now, I have a recompiled Steam-functional version of dod_bridge on the server, but for my money, dod_bridge2 is far superior. Better textures, better gameplay....does anyone know how to get dod_bridge2 to work in 1.3?

04-14-2005, 03:16 AM
Sounds like the entities need editing...I might be able to do it if I find the time...
I don't think I have bridge2 on my system any more, I do have the orgional though ;p

I am no longer a IR fan after escape and some other maps he killed, he knows how to make pretty stuff but not fun playable stuff...but whatever...

04-14-2005, 04:23 AM
Originally posted by Bocasean
I could get dod_bridge2 to run on my server, but no one could connect to it. As soon as you entered the game, DoD would shut down instantaneously.

Now, I have a recompiled Steam-functional version of dod_bridge on the server, but for my money, dod_bridge2 is far superior. Better textures, better gameplay....does anyone know how to get dod_bridge2 to work in 1.3?
Maybe you have too many plugins ?

04-14-2005, 09:23 AM
I don't like dod_bridge2 or dod_escape

I want the old school dod_bridge that we use to play for hours.

My server has already got some classic maps running but it is not complete without dod_bridge.

04-14-2005, 01:18 PM
Originally posted by Craftos
Maybe you have too many plugins ?

That isn't the problem, I know of this problem becasue back in the day when 3.1 broke dod_bridge it would do the same thing till I edited the entities then it worked again...
It is the broken entities that are the problem...

I'll give both bridge and bridge2's entities a look over to see if i want to take on the project of making them work again...

04-14-2005, 01:29 PM
I also love playing the orginal Flash which is called flash1 now.

Everything works fine except the axis will sometimes spawn in a room where they are stuck and you have to suicide to get free.

Other than that it works fine.

04-14-2005, 11:23 PM
Yeah, it's definitely a map issue. The weird thing is that a map that glitches will usually crash the server, but dod_bridge2 doesn't do that. It will crash the players' game, but the server runs like map just fine through it all.

And btw, 10can. You can find dod_bridge...we play it all the time in our server. It seems that it was redone, because the textures seem strange, but at least it's the same map.

04-15-2005, 01:00 AM
Originally posted by Bocasean
Yeah, it's definitely a map issue. The weird thing is that a map that glitches will usually crash the server, but dod_bridge2 doesn't do that. It will crash the players' game, but the server runs like map just fine through it all.

on our server, hobofire does the same thing. for some reason, if you are on the server when the map changes to hobofire, then you are fine. but if you try and join the server while the map is running, you'll crash to desktop as soon as you try to join a team. sometimes it works if you join spectators first, then switch to a team. wierd one. we pulled it from rotation.

04-15-2005, 01:07 PM
are you running mandymouse's fixed version of hobofire?

04-15-2005, 02:12 PM
Originally posted by Rommels
are you running mandymouse's fixed version of hobofire?

not sure...I'll have to check that out, thanks.

04-15-2005, 04:58 PM
BTW, Rommels. If you want or need any file that you don't have, check our Fast DL server here:


You'd have to DL all the parts separately (maps, gfx, models, etc) but it's got alot of files to choose from. Specifically, dod_bridge2 is there in the maps folder.

04-16-2005, 02:56 PM
I got dod_bridge working ... but it hurts my eyes O_O I have no download for it.

Come on Rommels .... sort it out :D

04-16-2005, 04:12 PM
You got it working so people can play it?
You can use YouSendIt (https://www.yousendit.com/) to upload it, then I can dl it...

I am gonna make it it's own wad since it's textures are spread around, I have all the textures now and I am gonna put the wad togeather later today...if I find time ;p

04-16-2005, 09:14 PM
I got it playing on my server now but with some errors.

When the allies blow the bridge and the round restarts the bridge does not reset, but if the axis go get the documents then it will reset properly.

I also couldn't find the sound wav mgunfire.wav so I just renamed another gun sound that but it doesn't seem to work right.

Check it out here -

04-17-2005, 04:48 AM
Yup ... got the same problem actully. It resets ok to start with but on round start it goes tits up.

I see a multi_manager is used to reset the bridge. I removed that as it looks like the bridge was getting tageted to reset it. Not needed now as the func_wall_toggle resets itself.

delete these two entities:
"origin" "952 -3848 568"
"bridge" "1"
"targetname" "reset_manager"
"spawnflags" "1"
"classname" "multi_manager"
"origin" "416 176 128"
"delay" "12"
"target" "reset_manager"
"targetname" "alliesscore"
"classname" "trigger_relay"

Could do with getting the text working for when TNT is set.

04-17-2005, 05:19 AM
Try this then:


04-17-2005, 08:24 AM
that winzip file will not open, says invalid archive.

04-17-2005, 08:32 AM
the new winzip format isn't supported by winrar.

you should download winzip itself to unzip it..

or better:
haircut should use .rar or an older .zip version

04-17-2005, 09:56 AM
I did use winzip.

04-17-2005, 10:06 AM
Originally posted by 10can
I did use winzip.
well for lack of creativity here goes a small guide.. ;)

- download winrar (www.rarsoft.com)
- install winrar
- make it default archive opener
- download the file (again)
- double click it
- copy files out of archive into wherever
- done

with me winrar simply opened it, so you prolly had a corrupt download orso

04-17-2005, 10:53 AM
errr .. ok.

Try now: http://www.mardymouse.co.uk/dod/dod_bridge.zip

btw, 1st time I used filzip, this one is done with a version of winrar ;)

btw Bocasean ... I didn't see bridge2 on that link you gave?

04-17-2005, 05:22 PM
Yeah, I have every single file bridge uses, so when I make up the final rar I'll have it all packed in there...

Take a look at the dod_object_goal entries...see the spawnflag is set to 3, a 3rd isn't listed in the fdg, only 1 and 2
and 2 resets it at end of round...

but if your fix works thats cool too

04-17-2005, 05:59 PM
Sorry about dod_bridge2 not being in the link. Our server was moved this week, and some of the non-working maps weren't moved over yet. In the chaos I must've missed it.

It's there now in the Maps folder:


04-17-2005, 08:40 PM
OK, I dl the last one to be linked...
What are the list of things that need work on?

I see the nice overview I helped make is still around ;p...I know it is the one I made as in the top right you can see the little thing I put on...
says my anme and Krycek's which helped too...also the water is something I added.

Anyways...I have my old stripper2 config which I talked about earlier I think, it has all the info needed to add spawn protection...basicly a line of boxes you can't see that kill you if you walk in...
I prolly have screenshots of it before I made them invisible...

also location info, secret pistol ammo caches ;p

04-18-2005, 10:37 PM

I took another look back at the stripper2 config I made and noticed somethings...

As of now the bridge blows up, shows the text, plays the music, and fixes...the same for documents...

I also just removed the func_tank and it's crap, it is useless anyways, I'll try to add a deploy area on the two bunkers, I think i saw a good model in there to use...

Tomarrow I will add the hud icons, map icons, I might get to spawn protection, when in bspedit I noticed some better models to copy and put up for spawn protection than the boxes I was using...

I think I'll also add another ambient_generic for the win sound, when I was axis if I turned it faded so I need to move it or place another...

If I think of anything else..well I'll do something about it ;p

04-18-2005, 11:21 PM
Would it be possible to add another TNT for the Allies, or at least make it more obvious on the mini-map when someone drops it?

Right now, we have to use the mic to relay where we dropped it. It takes forever for it to get back to spawn and it's kinda irritating.

And not to annoy you with constant requests, but these go hand in hand with what you're doing with dod_bridge.

Can you also fix the entity problems with dod_overlord? Alot of people miss that map to no end, and you'd be my hero if you could make it work. The same thing with dod_bridge2, though we've already discussed that map earlier in this thread.

Regardless, your efforts on dod_bridge are greatly appreciated and we all look forward to when you get it updated completely. Thanks again.

04-19-2005, 02:01 AM
Yeah, I am adding a icon for the tnt so it shows up on the minimap...

I am thinking about adding a second one
And possibly adding cap icons.

I'll take a look at overlord.

As for bridge2...I tried loading it up in bspedit or wahtever the program is but it wouldn't load, I assume this is becasue of the crazy wad info...possible something else, so I'll have to trackdown all the wads and also look at more of the entity list...

04-19-2005, 02:31 AM
overload has to much stuff in it already, you can try but I doubt it will work.

Try bridge with more then one TNT but it might unbalance the playing of the map.

04-19-2005, 03:10 PM
yeah thats what I was thinking with more than one tnt...
If I can get a mini map icon that would be better...

the problem with putting more than one tnt is the axis only have one set of documents...

So if the allies get two tnt they have twice the chance to score...

The tnt always returns to the spawn after a delay, the same with the documents...

04-19-2005, 05:05 PM
Somebody hook me up with overlord

[CS] Jedi
04-19-2005, 07:43 PM
Originally posted by Rommels
Somebody hook me up with overlord

Not sure what files you need, but here is a link to the bsp file:

dod_overlord.bsp (http://www.dodchristiansoldiers.com/Maps/dod_overlord.bsp)

04-20-2005, 05:53 AM
Thanks, I can get a list of files in the entity list.

Anybody know how to uninstall shrikebot or get it working?

Right now I am getting this error when trying to start a listenserver without the shrikebot.dll in my dlls folder...

LoadLibrary failed on c:\Games\Sierra\Steam\steamapps\rombot\day of defeat\dod\dlls\shrikebot.dll (126)
Host_Error: Couldn't get DLL API from c:\Games\Sierra\Steam\steamapps\rombot\day of defeat\dod\dlls\shrikebot.dll!

Highly annoying...as my metamod won't work any more...

Yes my liblist.gam thing is pointing to metamod, I set it to read only back when I first installed metamod, metamod worked then but ever since I installed shrikebot it hasn't so I want to remove shrikebot, but when I do dod won't start a listenserver without the shrikebot.dll even after I deleted the shrikebot folder and all the files it came with...

I dread having to reinstall dod and possibly steam...

I never did get shrikebot working in game, even though I followed the instructions, except for the part of installing it before metamod or amx...But I haven't had problems in the past doing that as the reason for doing it is you need to change the liblist.gam back to pointing to metamod which is easy enough...

I did some more search's of more forums today and found a topic that says to delete the liblist.gam and it should fix it, I'll try it later today...I sure hope it does...

Which bot works with dod right now? I need one to test spwan points on a map...

As for what I got done on bridge before this problem...
Minimap icons for the documents and tnt

The only thing I noticed with the icons was you neded to be a little close for them to show and, and a little blinkage when close to the documents building...

Another thing I want to try and fix is the bridge explosion...right now it works just as it did in the old days...one thing that bugs me though is the hole in the birdge, it used to reset after a longer period, now the hole is only in the bridge for maybe 1 second max...back in the old days you could run into the hole and fall to your death

If I can't slow the hole reset I'll just speed up the round reset so the player isn't sitting there for a little waiting for it...

04-20-2005, 06:45 AM
The blinking is due to the dod_object being blocked by VIS, walls and stuff .. can't be helped.

The old map had a set delay, the entities mentioned above did that.

Delaying the start of the round a bit should work, this should allow people to run around for a bit before the bridge resets and the round restarts. Sound like it does this but the bridge resets anyway ... strange.

04-20-2005, 07:20 AM
Yeah, I tried extending the reset time but I ended up just waiting around for 10 secconds ;p

I figured the blinking couldn't be fixed, I knew it had to do with the map...

Boy, you weren't kidding about overlords entinty list being huge, 99kb...


04-20-2005, 11:37 AM
Stupid edit post limit...YOU FRECKING HALF-A-KOMMIE DOD MODS!! ;p

Anyways...here is a quick list I made of files needed for overlord...some of these exist on a default install, but I am not on ym computer with steam yet...


04-20-2005, 12:38 PM
It didn't run for me ... you sure it runs ok? or do you need the files first.

I got the entity/model limmit thing.

04-20-2005, 02:57 PM
I haven't run it yet, maybe by cutting a bunch of that crap out it will work...

[CS] Jedi
04-20-2005, 07:33 PM
Rommels -

Don't know if you got the files already or not, but here is a link. I preserved the file structure in the zip pack. All of the folders go inside the dod folder. Also, I couldn't find sandfall1.wav anywhere in my old dod or Half-Life folder. Maybe you could just rename some sound file to take its place. Hope this helps.

Overlord Files (http://www.dodchristiansoldiers.com/Maps/overlordfiles.zip)

04-20-2005, 07:44 PM
I have no idea if it helps or not, but Steam will run dod_overlord. It doesn't run it from DoD 1.3, but it will run it in Third Party Games as Day of Defeat 3.1b. Obviously they are different versions, but perhaps you can get it to run from 3.1b and then reverse engineer it to fit DoD 1.3?

Also, once you have finished your work on dod_bridge, can you please provide a link so that I can update it on our server for everyone? Thanks again.

04-20-2005, 09:40 PM
Thanks Jedi.

A couple reasons it will be hard to make overlord work on 1.3 is the size of the entity list..100kb, bridge is around 30kb

Halflife can only do so amny entities, so what I'll try if I can't get it to do it with all the entities is to take out entities that don't matter as much...then it just might be possible to run it...

Yeah, I'll upload bridge once it is done...
I finally fixed that problem I was having with that bot messing up my dod, so I lost a day and a half of work...

I have to get it done this week as next week I think I'll have a big job that I'll be at all day for possibly several days...

04-21-2005, 09:06 PM
I am really hating this bridge scoring crap...

I think I am gonna try something a little different...

Idealy I would make a suqare map in hammer, string a bridge across form one side to the other side, and setup the whole scoring for the map with the latest entities...then transfer the entities form that map to bridge...

But since I have 0 experiance with hammer or any map maker, it would take way to long to learn just for this...

If anybody out there with skill wants to be my guest, send me the bsp when done and I'll transfer the info...

But for now I am gonna go into dod_escape and strip it down to just the scoring entities, and make it so you only cap once...then play test it...if it works then I'll transfer it to bridge...

the bridge explosion sequence is ugly anyways...

I have bridge working right now, but I am not happy with the scoring sequence...but I'll post that bsp soon...

04-22-2005, 02:42 AM
You know I really wish I was a real mapper and not jsut a entity editor sometimes...I have really got to learn how to make a map...

Everytime I open hammer I am just lost...
I don't know normally I am just a very patient person, as showen in that I didn't play one second of dod today, from 3pm to 12am I was messing with bridge, but hammer brings out the other side of me...I get frustrated at just the thought of it....

One of these days I need to just sit down and work through a bunch of tutorial's...

I'll read your's first haircut ;p, in fact I am reading part of it now, I need something to tiddle time with...


AND WTH am I doing at 3:30am on the computer?

I am frustrated...
Frustrated that I wasted almost all day yesterday getting almost nothing done really. Because at the end of the day before yesterday I messed up the work I had done on dod_bridge, accidently overwriting the working copy I had...

I spent most of yesterday just getting back to where I was, I got a backup now...

I need sleep...this happens to me everytime I want to make bridge work...I get frustrated at te time I am wasting away and drop the project...

Don't worry it isn't gonna happen this time...

04-22-2005, 06:53 PM
I setup hammer 3.5 today...
loaded up haircuts 4 flag box and added a bridge with a ramp up to it...

I would have made my own box...but I guess I got lost in the directions I was reading...

I made a box that was like 1024x1024 and about 256 high...put a lught in it but nothing happened...so I jsut moved on to a premade box...


04-23-2005, 08:05 PM
I copied the bridge, and the entities around and for it into my rectangle...

Now time to figure out how to do it all so it works...
the rectangle is just haircuts dod_flag extended...

Anyways...if your instrested at looking around or helping make it work here is the rmf...
dod_rectangle.rar (http://usaw.info/dod/dod_rectangle.rar)

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