My Frist Reall Try at a map


winners
02-05-2005, 09:06 PM
http://img227.exs.cx/img227/3372/town00004mw.jpg
http://img227.exs.cx/img227/7272/town00029lg.jpg
http://img227.exs.cx/img227/6703/town00033us.jpg
http://img227.exs.cx/img227/5586/town00045qq.jpg
http://img227.exs.cx/img227/9152/town00063ay.jpg
http://img227.exs.cx/img227/8628/town00052ym.jpg
http://img161.exs.cx/img161/145/town100015nz.jpg
http://img161.exs.cx/img161/4679/town100025uv.jpg
http://img161.exs.cx/img161/4821/town100033xk.jpg
http://img161.exs.cx/img161/1046/town100045ts.jpg
http://img223.exs.cx/img223/7096/town100055do.jpg
http://img228.exs.cx/img228/9919/town00070wu.jpg
suggetions/comments plz

yes is its CSS

haircut
02-06-2005, 05:52 AM
Try putting a 3D skybox in it. That would help a lot. Either that or vary the hight of the buildings. Or both.


I dunno ... I've not even got that far with Source yet :kitty:

josh_u[RR]
02-06-2005, 02:48 PM
seems a little wide open, ie no cover, but maybe that works in cs.
one thing I would change is move the lightposts onto the concrete sidewalk. they wouldn't be bolted into dirt. the overall look looks nice tho.

winners
02-06-2005, 03:10 PM
yes i'am adding cover now/the tunnel
http://img217.exs.cx/img217/483/tower00051sw.jpg

travis
02-06-2005, 05:02 PM
just a little tip with your water make it so that it goes into the walls slightly so you dont get the crap show up on the edges, also plain water is bad try using one of the other waters, the canal ones are good; nice and reflective and murky.

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