josh_u[RR]
03-07-2005, 11:13 PM
ok, I know this should be simple, but it isn't working for me.
I want to blow up a rock using tnt, have the countdown sprite show, and trigger env_shake.
got the tnt blowing up the rock and the hud thing showing up if you don't have tnt, no problem so far.
I named the func_breakable: rock
trigger when tnt set: rockmulti1
env_sprite name: rocksprite
env_shake name: rockshake
then the multimanager:
targetname: rockmulti1
rocksprite 0
env_shake 5
as I understand it, the target name is the name of the multi_manager and the key values are the names of the entities to trigger and the delay time in seconds.
so what am I doing wrong? as near as I can tell, the multi_manager never gets triggered because nothing happens when the tnt gets set (other than the explosion 5 sec later.)
I want to blow up a rock using tnt, have the countdown sprite show, and trigger env_shake.
got the tnt blowing up the rock and the hud thing showing up if you don't have tnt, no problem so far.
I named the func_breakable: rock
trigger when tnt set: rockmulti1
env_sprite name: rocksprite
env_shake name: rockshake
then the multimanager:
targetname: rockmulti1
rocksprite 0
env_shake 5
as I understand it, the target name is the name of the multi_manager and the key values are the names of the entities to trigger and the delay time in seconds.
so what am I doing wrong? as near as I can tell, the multi_manager never gets triggered because nothing happens when the tnt gets set (other than the explosion 5 sec later.)