Eric the Pixie
03-18-2005, 03:59 PM
Ok....
After a false start, here is the final version of the map.
Map Name: dod_wolfie
Released: 18th March 2005
Mapper: John (Eric the Pixie) Armstrong
Map Type: Beach Assault with primary and secondary objectives.
e-mail: eric_the_pixie@clan-scot.com
webby: http://www.clan-scot.com
irc: #-scot-, #-scot-tfc, #-scot-dod (all on quakenet)
The map is running 24/7 on the [SCOT] Clan Game Server
ip 84.18.199.74:27019
Content will be downloaded in-game from the [SCOT] Clan Web Server:
http://www.clan-scot.com
56k players may prefer to download all the files in a single zip, please use this link to get the file:
http://www.clan-scot.com/wolfie/dod_wolfie.zip
If you have already downloaded the previous version, delete the dod_wolfie.bsp from your dod/maps folder and download this new version. http://www.clan-scot.com/wolfie/maps/dod_wolfie.bsp All other files are unchanged.
Screenies
http://www.clan-scot.com/wolfie/wolfie001.jpg
http://www.clan-scot.com/wolfie/wolfie002.jpg
http://www.clan-scot.com/wolfie/wolfie003.jpg
http://www.clan-scot.com/wolfie/wolfie004.jpg
http://www.clan-scot.com/wolfie/wolfie005.jpg
http://www.clan-scot.com/wolfie/wolfie006.jpg
http://www.clan-scot.com/wolfie/wolfie007.jpg
http://www.clan-scot.com/wolfie/wolfie008.jpg
http://www.clan-scot.com/wolfie/wolfie009.jpg
http://www.clan-scot.com/wolfie/wolfie010.jpg
http://www.clan-scot.com/wolfie/wolfie011.jpg
http://www.clan-scot.com/wolfie/wolfie012.jpg
http://www.clan-scot.com/wolfie/wolfie_fog_on.jpg
http://www.clan-scot.com/wolfie/wolfie_fog_off.jpg
These last 2 images show the difference with fog turned on and off. The map was optimised for Fog, but its up to your personal choice whether you switch it on or off - it really empasises the scale of the map with fog on.
Full info about what the map is all about and why is contained in this thread:-
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=41301
Scenario:
The Allies have planned an early morning raid on the Axis base.
They must secure the secret documents - found in a vault in the basement of the base - and transmit their contents to Allied Command.
Playing the map:
Allies: Run up the beach and enter the Axis base by blowing up the door in the forward bunker or by destroying the damaged sea wall. Capture all 4 flags to open the doors to the basement. Blow up the vault, get the documents and take them to the Radio Room, transmit the secret codes and win the round.
Axis: Prevent the Allies from capturing the flags. If they do, defend the basement and the Radio Room at all costs. The doors can be closed if you manage to re-capture all 4 flags. Defend for the full 12 minutes to win the round.
General Info: Each round lasts for 12 minutes maximum. The forward bunker is a spawn point for who ever owns it. If you get trapped in the basement, the vault room is a safe area, but you will have to be quick to get there before the doors close.
The map is as good as its going to get on the HL1 engine. (I'll be converting it into a spinky new DoD:Source version as soon as the mod is released).
If anyone wants to host the map and all the associated files, here is the .Res file
gfx/env/pixieup.tga
gfx/env/pixiedn.tga
gfx/env/pixielf.tga
gfx/env/pixiert.tga
gfx/env/pixieft.tga
gfx/env/pixiebk.tga
sprites/obj_tnt.spr
sprites/obj_tnt_sm.spr
sprites/glow01.spr
sprites/smoke_ia.spr
sprites/mapsprites/c2_5to1count.spr
sprites/mapsprites/caparea.spr
models/mapmodels/hedgehog.mdl
sprites/obj_icons/icon_obj_docs_axis.spr
models/tnt.mdl
models/hltv_w_afolder.mdl
models/mapmodels/smoke_grenade.mdl
models/mapmodels/eric_the_pixie/etp_barbed_wire_line_03.mdl
models/mapmodels/eric_the_pixie/etp_barbed_wire_line_02.mdl
models/mapmodels/eric_the_pixie/etp_barbed_wire_line_01.mdl
models/mapmodels/eric_the_pixie/etp_camoflage_01.mdl
models/mapmodels/eric_the_pixie/etp_camoflage_02.mdl
models/mapmodels/eric_the_pixie/etp_camoflage_03.mdl
models/mapmodels/eric_the_pixie/etp_camoflage_04.mdl
models/mapmodels/eric_the_pixie/etp_camoflage_05.mdl
models/mapmodels/eric_the_pixie/etp_antenna.mdl
models/mapmodels/eric_the_pixie/etp_gantry.mdl
models/mapmodels/eric_the_pixie/etp_fence_01.mdl
models/mapmodels/eric_the_pixie/etp_fence_02.mdl
models/mapmodels/eric_the_pixie/etp_fence_03.mdl
models/mapmodels/eric_the_pixie/etp_fence_04.mdl
models/mapmodels/eric_the_pixie/etp_fence_05.mdl
models/mapmodels/eric_the_pixie/etp_fence_06.mdl
models/mapmodels/eric_the_pixie/etp_axis_flag_torn.mdl
models/mapmodels/eric_the_pixie/etp_allies_flag_torn.mdl
sound/eric_the_pixie/etp_ocean.wav
sound/eric_the_pixie/etp_allies_win.wav
sound/eric_the_pixie/etp_axis_win.wav
sound/eric_the_pixie/etp_airraid.wav
sound/eric_the_pixie/etp_klaxon.wav
dod_wolfie.cfg
I hope everyone enjoys the map.
Pix
After a false start, here is the final version of the map.
Map Name: dod_wolfie
Released: 18th March 2005
Mapper: John (Eric the Pixie) Armstrong
Map Type: Beach Assault with primary and secondary objectives.
e-mail: eric_the_pixie@clan-scot.com
webby: http://www.clan-scot.com
irc: #-scot-, #-scot-tfc, #-scot-dod (all on quakenet)
The map is running 24/7 on the [SCOT] Clan Game Server
ip 84.18.199.74:27019
Content will be downloaded in-game from the [SCOT] Clan Web Server:
http://www.clan-scot.com
56k players may prefer to download all the files in a single zip, please use this link to get the file:
http://www.clan-scot.com/wolfie/dod_wolfie.zip
If you have already downloaded the previous version, delete the dod_wolfie.bsp from your dod/maps folder and download this new version. http://www.clan-scot.com/wolfie/maps/dod_wolfie.bsp All other files are unchanged.
Screenies
http://www.clan-scot.com/wolfie/wolfie001.jpg
http://www.clan-scot.com/wolfie/wolfie002.jpg
http://www.clan-scot.com/wolfie/wolfie003.jpg
http://www.clan-scot.com/wolfie/wolfie004.jpg
http://www.clan-scot.com/wolfie/wolfie005.jpg
http://www.clan-scot.com/wolfie/wolfie006.jpg
http://www.clan-scot.com/wolfie/wolfie007.jpg
http://www.clan-scot.com/wolfie/wolfie008.jpg
http://www.clan-scot.com/wolfie/wolfie009.jpg
http://www.clan-scot.com/wolfie/wolfie010.jpg
http://www.clan-scot.com/wolfie/wolfie011.jpg
http://www.clan-scot.com/wolfie/wolfie012.jpg
http://www.clan-scot.com/wolfie/wolfie_fog_on.jpg
http://www.clan-scot.com/wolfie/wolfie_fog_off.jpg
These last 2 images show the difference with fog turned on and off. The map was optimised for Fog, but its up to your personal choice whether you switch it on or off - it really empasises the scale of the map with fog on.
Full info about what the map is all about and why is contained in this thread:-
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=41301
Scenario:
The Allies have planned an early morning raid on the Axis base.
They must secure the secret documents - found in a vault in the basement of the base - and transmit their contents to Allied Command.
Playing the map:
Allies: Run up the beach and enter the Axis base by blowing up the door in the forward bunker or by destroying the damaged sea wall. Capture all 4 flags to open the doors to the basement. Blow up the vault, get the documents and take them to the Radio Room, transmit the secret codes and win the round.
Axis: Prevent the Allies from capturing the flags. If they do, defend the basement and the Radio Room at all costs. The doors can be closed if you manage to re-capture all 4 flags. Defend for the full 12 minutes to win the round.
General Info: Each round lasts for 12 minutes maximum. The forward bunker is a spawn point for who ever owns it. If you get trapped in the basement, the vault room is a safe area, but you will have to be quick to get there before the doors close.
The map is as good as its going to get on the HL1 engine. (I'll be converting it into a spinky new DoD:Source version as soon as the mod is released).
If anyone wants to host the map and all the associated files, here is the .Res file
gfx/env/pixieup.tga
gfx/env/pixiedn.tga
gfx/env/pixielf.tga
gfx/env/pixiert.tga
gfx/env/pixieft.tga
gfx/env/pixiebk.tga
sprites/obj_tnt.spr
sprites/obj_tnt_sm.spr
sprites/glow01.spr
sprites/smoke_ia.spr
sprites/mapsprites/c2_5to1count.spr
sprites/mapsprites/caparea.spr
models/mapmodels/hedgehog.mdl
sprites/obj_icons/icon_obj_docs_axis.spr
models/tnt.mdl
models/hltv_w_afolder.mdl
models/mapmodels/smoke_grenade.mdl
models/mapmodels/eric_the_pixie/etp_barbed_wire_line_03.mdl
models/mapmodels/eric_the_pixie/etp_barbed_wire_line_02.mdl
models/mapmodels/eric_the_pixie/etp_barbed_wire_line_01.mdl
models/mapmodels/eric_the_pixie/etp_camoflage_01.mdl
models/mapmodels/eric_the_pixie/etp_camoflage_02.mdl
models/mapmodels/eric_the_pixie/etp_camoflage_03.mdl
models/mapmodels/eric_the_pixie/etp_camoflage_04.mdl
models/mapmodels/eric_the_pixie/etp_camoflage_05.mdl
models/mapmodels/eric_the_pixie/etp_antenna.mdl
models/mapmodels/eric_the_pixie/etp_gantry.mdl
models/mapmodels/eric_the_pixie/etp_fence_01.mdl
models/mapmodels/eric_the_pixie/etp_fence_02.mdl
models/mapmodels/eric_the_pixie/etp_fence_03.mdl
models/mapmodels/eric_the_pixie/etp_fence_04.mdl
models/mapmodels/eric_the_pixie/etp_fence_05.mdl
models/mapmodels/eric_the_pixie/etp_fence_06.mdl
models/mapmodels/eric_the_pixie/etp_axis_flag_torn.mdl
models/mapmodels/eric_the_pixie/etp_allies_flag_torn.mdl
sound/eric_the_pixie/etp_ocean.wav
sound/eric_the_pixie/etp_allies_win.wav
sound/eric_the_pixie/etp_axis_win.wav
sound/eric_the_pixie/etp_airraid.wav
sound/eric_the_pixie/etp_klaxon.wav
dod_wolfie.cfg
I hope everyone enjoys the map.
Pix