CSS maps for DODS


Go83
05-15-2005, 10:33 AM
Many of the CS Source maps seem like they would work just fine in the DOD setting. So I'd like to ask mappers to convert CSS maps to DODS if they can, once they can.

De_port and de_inferno are works of art, and neither map really has a very 2005 look to them. They could fit into DOD pretty easily I think.

Both Port and Inferno seem like they'd be better in DOD than in CS, too. Imagine having Port filled with battle all the time, instead of the cat-and-mouse style of CS. Much more fitting I think.

Neutrino
05-15-2005, 11:22 AM
port is probably too open for dod. but i could be wrong (...not bloody likely) :p

Mac50
05-15-2005, 11:23 AM
The latest Inferno is perhaps the best map ever built on all HL engines. This is what dod needs, more than fy_iceworld or dod_dust! Conversion is unfortunately not possible, unless Valve makes the vmf available.

travis
05-15-2005, 11:35 AM
certainly wouldnt stop anyone from converting the layout :P

PsychoPimp
05-15-2005, 11:42 AM
Please stop porting Cs maps into DoD.

dod_dust and dod_atzec are enough .. if somebody wants to play them they should launch Counter-Strike and not DoD.

Bocasean
05-15-2005, 01:18 PM
Inferno is available for DoD 1.3. I used to run it on my Fun Map cycle.

haircut
05-15-2005, 04:01 PM
Originally posted by PsychoPimp
Please stop porting Cs maps into DoD.

dod_dust and dod_atzec are enough .. if somebody wants to play them they should launch Counter-Strike and not DoD.

lol ... I run a public DoD server ... those two maps are very popular as DoD maps. I converted them .. so I do know.

Don't worry ... already looking at porting CS:S maps to DoD:S

NOTE: You kids have to realise that this is DoD we are playing ... not CS. The CS maps play real nice as DoD. btw ... I don't convert a lot of CS maps to DoD, just the ones that play nice in DoD.


GG

Zao
05-15-2005, 04:59 PM
I think what most people forget is that the layout is what's important in porting a map from say, CS:S to DoD:S. If it's conductive to DoD gameplay, then it doesn't matter that it came from CS. Something like de_port could do well in DoD because the layout is dynamic enough to translate well to DoD's gameplay. Pletny of routes, choke points and a nice mix of long range and cqb areas. It would work very well in DoD with, of course, a graphical update to a WW2 theme. Layout is key and king in any map. CS rewards a certain kind of layout, (imo circular) and DoD rewards another type (chokepoint on chokepoint). A talented mapper can turn the former into the latter quite easily. I don't know how well a DoD map could be turned into a CS map, but that's beyond my point....



Come to think of it, I wonder how well something like Caen would play in CS.... Hrmm... :confused:

travis
05-15-2005, 08:58 PM
I agree Zao, the quality of gameplay does it for me :) I havent played inferno on dod yet but i can see it being a good map - has good starting point - 3 main routes.

Go83
05-16-2005, 02:19 AM
this is sorta off topic but, one of my big gripes with the "tactical shooter" trend in FPS games meant that maps tend to have less goofy-fun things to interact with, and are kinda static battlefields instead of playgrounds for weird things to happen. The WW2 setting of DOD almost demands a more serious approach to everything, which is kinda restrictive if you ask me.

I was playing de_port and was thinking "Boy, I wish I had that magnetic crane thing from Half Life 2. I could pick up those shipping crates and knock people into the water! That would be hilarious!" But nope. I hope someday FPS games will start to have more multiplayer maps where the maps are full of things you can use to kill your enemies with. HL2DM has the gravity gun, but you're just throwing things at people. I'd like to see the ability to use the actual map to kill enemies. Like in this Enemy Territory map I played once (temple), where you could flick a switch and the ceiling would crush your enemies. Hexen 1 (10 years ago!) had a map where you could outrun your enemies and leave them to be crushed by the ceiling too. Good times. Good times.

Ca-Chicken-Soup
05-16-2005, 04:40 AM
Originally posted by Go83
I was playing de_port and was thinking "Boy, I wish I had that magnetic crane thing from Half Life 2. I could pick up those shipping crates and knock people into the water! That would be hilarious!" But nope. I hope someday FPS games will start to have more multiplayer maps where the maps are full of things you can use to kill your enemies with.

Ah yes the enitivable day when the cable internet's cable is fatter than an oil tanker and takes 2 countries to power.

Craftos
05-16-2005, 06:55 AM
CSS -> DODS ?

APAGE SATANAS !!!!

Colonel Forbin
05-16-2005, 08:20 AM
Originally posted by Mac50
Conversion is unfortunately not possible, unless Valve makes the vmf available. Negative, it's allmost certainly possible. You just rip entities with EntEd (ripent doesn't work with source) and it should be good. I've said it for a while, the beta testers for source could be helping mappers out by converting their map entities and checking POV and balance.

Zao
05-16-2005, 09:17 AM
Originally posted by Colonel Forbin
Negative, it's allmost certainly possible. You just rip entities with EntEd (ripent doesn't work with source) and it should be good. I've said it for a while, the beta testers for source could be helping mappers out by converting their map entities and checking POV and balance.


....We don't have the fgd, remember?

Colonel Forbin
05-16-2005, 09:49 AM
you don't need the fgd.... gcfscape + beta tester account = dod:source entity list.

Zao
05-16-2005, 09:51 AM
Originally posted by Colonel Forbin
you don't need the fgd.... gcfscape + beta tester account = dod:source entity list.

I don't think we're supposed to be messing with that, and I don't think any beta tester would be willing to risk getting kicked out of the beta to test maps for you guys when it'll be out eventually anyways.

Colonel Forbin
05-16-2005, 09:55 AM
You could skip the gcfscape if the dev team mappers provided a basic entity list. Hell, you could probably guess the basics. 10-1 the player spawn points are still info_player_axis and info_player_allies.

Mac50
05-16-2005, 10:44 AM
Duh, just edit the bsp with a text editor (btw it can save some time to avoid recompiling extra large map just for changing a few entities). I maintain my point of view though. The CS maps in dod is an old endless polemic. Lack of originality and not very innovative to rip maps from sven coop or whatever.

cheese-sarnie
05-16-2005, 11:19 AM
hi
there's an app called vmex that will decompile a source bsp into a vmf file, haven't tried it myself yet though.

Colonel Forbin
05-16-2005, 11:28 AM
Decompilers aren't reliable, and it's not even required. All you need to do is change the entity list.

catharsis
05-16-2005, 02:51 PM
Actually I did try this decompiler on de_train and it worked perfectly. I dunno what's different about it, but nothing was all cut up funny and the textures were not messed up. It helps alot in learning source engine tricks/ents.

:dog:

Speed Bean
05-21-2005, 01:52 PM
There is a Day of Strike server running for DOD right now, and they said they are going to have a DOD: S server when ever it comes out. It is a pretty fun server.

Originally posted by Speed Bean
Check out www.dayofstrike.net !!

It's a server running CS maps 24/7. The server is usually full 24/7 so you can get on any time and have some fun.

ip:209.189.248.164:27016

mapcycle:
de_dust2 (with plant bomb scenario)
de_train
de_survivor
cs_office
de_italy
as_tundra
de_piranesi
de_aztec
de_oilrig
de_storm
de_inferno
cs_backalley
de_gijoe

haircut
05-21-2005, 04:22 PM
Originally posted by Mac50
The CS maps in dod is an old endless polemic. Lack of originality and not very innovative to rip maps from sven coop or whatever.

dod_sampol
dod_carta
dod_murky
dod_square
dod_snuz
dod_zanzibar

I've created like 5-6 DoD maps of my own ... one more updated map to come out soon .... got board and started converting CS maps ... and converted maps from other mods.

Why?

CS maps in DoD will get more people playing DoD ... I believe that.

This is nothing to do with "Lack of originality". This is all to do with DoD and my love of the game ... nothing else.


NOTE:

polemic: A controversial argument, especially one refuting or attacking a specific opinion or doctrine. A person engaged in or inclined to controversy, argument, or refutation.


I wish I could play on that server Speed Bean ... but US is out of my reach.

Village ldiot from Arkansas
05-26-2005, 06:58 PM
I have to say the best looking map from cs : s that would translate over to dod better would be the custom map cs_harvet

It is an amazing map and what I expected alot of what world war two would be like.

Its open but it uses the land amazingly so that you still have to use routes to an extent that would force combat to happen.

If anyone is intrested I'll put a copy of it up for you guys to check it out.

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