"Entity 64 has no visible brushes"

03-04-2005, 04:44 PM
Hi, I've been making a new map these past couple of days and I've run into a really annoying compiling problem:

Error: Entity 64 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory

Usually, I would just fix this problem by using the "Go to brush number...", typing "64" in the "Entity #:" and fixing it. But this time, when I try to goto it, I get:

That brush number does not exist.

Apparently, I only have 59 entities on my map.
I already went to http://www.slackiller.com/tommy14/errors.htm
to see if my problem was listed. It kinda was... but it didn't help me.

Anyone have any idea?
Thanks in advance!

03-04-2005, 04:48 PM
Well, the error you get says that the brush number does not exist, but you are searching for an entity...

03-04-2005, 05:01 PM
Well, I got the same "Entity ## has no visible brushes" before with other entity numbers and I loooked & fixed those. So it's logical to assume that Entity 64 would be the same.

I also looked for Brush 64, though. It came up with a regular wall that had two visible sides.

03-04-2005, 05:03 PM
OH! OH! pick me pick me!!!

i got that error a million times when i went to compile my map. and its a real poo-head to get rid of... you need to goto map > entity report then go thorugh every one (i know... its a poo-head to do...) and and click on go to, when you get to any that just goto the center of the grid then you need to delete it.

and look through all of em... not just till you find one, cause there are most likely more that just one.

the problem is caused by delteing an entity object, and hammer fergets to delete the entity itself... (i THINK) its a pain in the neck whatever causes it...

NOTE: pleas3e correct me if im wrong anywhere

03-04-2005, 05:05 PM
the problem is caused by delteing an entity object, and hammer fergets to delete the entity itself... (i THINK) its a pain in the neck whatever causes it...
(Here comes a stupid question...) When you say "entity", what exactly do you mean?

03-04-2005, 05:21 PM
what im trying to say is that there is a brush. you attach the brush (a block with a texture) to an entity (i cant explain this.. but il try... "a thing that, when triggered, makes something happen" ok that was bad...). you decide you dont need that brush based entity anymore, so you delete it. the BRUSH gets deleted, but the entity that was attached to it stays there for some reason...

i hope that answers your question... but if not il try again... or get sum1 else to help me cause im not good at explaining things...

03-04-2005, 05:22 PM
an entity, as I understand it is basically everything other than a brush. and brushes can be tied to entities. when you make a func_wall, you are tying that brush to a func_wall entity. what they are saying is that you probably made a brush, tied it to func_wall (or some other entity), then deleted the brush, but for some reason the entity stayed.

try hitting alt-P and click fix on any entity errors. sometimes I've had to close hammer before the entity really went away, but it should work.

03-04-2005, 05:26 PM
thank you josh! thats pretty much what it is... but sometimes pressing alt-P doesnt work, but it does indicate what TYPE of entity you are looking for... (forgot about this part)...

press alt-P to get what kind of entity your looking for, then when you goto "map > entity report" look at all of that kind of entity to see if it goes to the center grid

03-04-2005, 06:05 PM
Thank you!!!!:)

I didn't know about [Alt]+[P] before.. and that Entity report tool is soooo useful.

Thanks very much! :)

03-04-2005, 07:36 PM
no problem!

P.S. w00t! I actually know something good about mapping!!!

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