REQ/Cool Idea:forest = bastogne


Shade-of-Grey
06-18-2003, 10:23 AM
someone should modify the textures and what not for dod_forest to turn it into a winter-forest map..a la bastogne ;)

Trail_Duck
06-18-2003, 10:31 AM
Somewhat like the dod_flash2_b1 4 seasons version :)

Spork
06-18-2003, 11:01 AM
ive allready done most of it, i need a few textures made snowey ive had a thread in art for 2 days and people are ignoreing it :(

xerent
06-18-2003, 11:06 AM
Modifying textures for maps is considered cheating :rolleyes:

Even the use of custom sounds and models is considered cheating :rolleyes:

Spork
06-18-2003, 11:12 AM
cheating ?? ekkk, its not like iam makeing it cheatable, who says its cheating ?

kleinluka
06-18-2003, 12:09 PM
well if you put playermodels againsta bright background (snow) they are easier to spot than on a dark background (original forest texture set)

go figure..

Spork
06-18-2003, 01:54 PM
well if its cheating why the hell are there model forums etc. people make axis models with green uniforms or lighter uniforms, nobody says thats cheating, nor do i think this is.

Mr. Me
06-18-2003, 02:08 PM
as long as u dont use EXTREEMLY red collord player models with Giant arows pointing towards it and using a complet with background i dont call it cheating. i doint realy have problems with ppl using custom models that look cool... as long as their not red :rolleyes:

Spork
06-18-2003, 02:15 PM
so why would changeing wads be a problem if there not bright red ?

its like makeing a soldier in a snow camio but the other way around, and with all the trees on forrest it dont make a differance anyway.

06-18-2003, 03:07 PM
I wouldnt have a problem playing against someone with changed textures, as long as they arent a null texture. I think the axis already have a huge advantae because of there skins in forest. I mean, they have all those sniper spots and the perfect camo. The allies have 2 spots that arent in the open, but they have that bright tan camo...

Glidias
06-18-2003, 08:52 PM
Well, to begin with, DoD should have "locked" certain files if that's the case. Locking certain files can be done, right??

Anyway, there is simply no way to control this unless u lock the files.

Another thing, creating low-poly pack for those trees and models. That would also result in less foilage, giving those people (using the pack), have more advantage as well. Generally, i may want to create a pack that at least help reduces the polycount, yet at the same time ensure it doesn't give u way too much advantage.

When it comse to editing, and playing on pubs, well, a bit of advantage is alright (since anyway pple have different computers, different modems, different connection speeds, so everything isn't entirely fair either). But if something gives you waaaay toooo much advantage to the extend that 1. it can spoil the game for everyone else or give everyone else significantly more disadvantage compared to you, or 2. allows you to see things when u shouldn't be seeing it, or 3. changes the gameplay in any slight way the mapper didn't intend it to be, then that's gonna be pretty bad for you and others.

So, certain files in DoD should be locked i feel.

Perhaps, provide a map .cfg commands that allows the mapper to define some file consistencies. The file being used by the client must match the one on the server. That would be the best!!!

File consistency checks in map .cfgs, anyone?

Doc Orange
06-18-2003, 09:12 PM
OMG glidias what is that map in your SIG?!
yea they should convert forest to a winter map :)

Gorbachev
06-18-2003, 09:28 PM
I have snow based axis models...but they don't give me any advantage at all, I play better AS axis anyway, so it doesn't really matter. I have no problem with someone having more realistic models for the sake of it being well, more realistic. But if you're using it to get better and cheat then that's just sad. I think if it's something that existed in the battles that occured in the map then by all means use it. But if you have some hotpink allied team and lime green axis then that's a different story.

Inch
06-19-2003, 01:57 AM
we discuss no cheating :D

I agree with glidias.

Custom models/sounds can add a new atmosphere to the game if they enhance what the default sounds. But on the other hand, they can give an unfair advantage to the player.

I use a custom crosshair because i find the default one too big to use. My crosshair is a small dot in the middle of the screen.

Locking certain files to prevent the use of let's say custom textures/models/sprites that can give an unfair advantage to the player should be considered. But then again

1. making fluo-models, see-thru textures, etc. that can give you an unfair advantage, all the same ruin the atmosphere of the game. how fun would it be to play a game with nothing but red allied models?? Sure you will win game after game... but it isn't WWII anymore if you'd still care about the game.

2. custom models can give a new atmosphere to the game. It would be a shame to see custom models dissappear to prevent cheating because some of them are really good. i.e. ironsights and stuff.

Foley
06-19-2003, 02:27 AM
Cheating smeating, someone make snow wads for forest :(

TheNomad
06-19-2003, 05:01 AM
I dont mind custom stuff on public games (unless its bright red etc) but most leagues make you take a screenshot at the begining and end of a match with you primary weapons out to check for changed models, textures etc, and make u record the whole match. some leagues dont even allow custom crosshairs!

Glidias
06-19-2003, 05:51 AM
I think Admin Mod support file consistencies via cfg/console commands i think. I might be wrong.

Natural seleciton mod and Tour of Duty mod also does this. It's common among a lot of HL modifications.

I'm concerned about it as my map requires locked files. Hopefully, something like admin mod can control this.

The best games are those that require honesty on the players' part. There's this cool game played among friends aroiund a round table, where there is a game master and several people sitting round closing their eyes ( i won't discuss how it plays). Of cos, you shouldn't peek or signal between buddies, as that would spoil the fun. However, in real world, we can't trust this and that's why steps must be taken to ensure file consistencies on certain files.

06-19-2003, 07:52 AM
Modifying textures for maps is considered cheating

Such as making a map different seasons?

IRONY METER: DING DING DING!!!!

:p

Craftos
06-19-2003, 07:54 AM
HL popularity comes from mods and in consequence - far allowed modifications of game and mods. Which sadly makes "soft" cheating semi-legal. Such things are out of control.
If you don't want to make own map don't change others work cause majority will use it to easier identify enemies in this map. Especially in dod_forest, cause camouflage from uniforms are big part of fun here.

Glidias
06-19-2003, 08:13 AM
Originally posted by Whoopy42
Such as making a map different seasons?

IRONY METER: DING DING DING!!!!

:p

it's his map...what the heck.

kleinluka
06-19-2003, 08:42 AM
actually there is a way to enforce consistency for files
mp_consistency 1

Quakah
06-19-2003, 09:10 AM
if this is considered a cheat then it's a quite stupid mistake from the day of defeat team, you can easily lock this things...

Spork
06-19-2003, 10:18 AM
ok guys i diddent want to "cheat" or "hack" or make it easyer to see i just thaught it would look nice as a snowy map, iam sorry ive stoped changeing it now..

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.