Alright, how the heck do you make transparent textures?


RPGreg2600
06-15-2003, 09:27 PM
I put { in front of the name and put the blue texture at the end of the pallet where I wanted it to be transparent, but when I try to test it in my map it just doesn't work, what am I doing wrong?

06-15-2003, 09:38 PM
make sure the blue is 255... i think it's been a while since i made transprent textures... :)

06-15-2003, 11:20 PM
func_wall

Mythic_Kruger
06-15-2003, 11:27 PM
rgb color 0 0 255
the size of the bmp must be a multiple of 16

Func_wall
Render mode: solid
Render Fx: 255
:cool:

RPGreg2600
06-15-2003, 11:29 PM
Originally posted by Winnebago
func_wall

Thanks... but I'm not stupid :D

Gorbachev
06-15-2003, 11:58 PM
actually it doesn't HAVE to be func_wall to be exact...in fact I usually use (for windows at least) a func_illusionary with a clip that is the exact shape as the window so that bullet marks don't show up when you shoot through it.

tommy14
06-16-2003, 01:41 AM
perhaps this applies? http://www.slackiller.com/tommy14/errors.htm#invisi

Darkwing
06-16-2003, 02:38 AM
what about models?

in models the see-through ness is a red colour (camo nets on forts.mdl and fueldump.mdl)

i cant seem to get these models to become see through on my map. it has snow weather effects if that means anything...

06-16-2003, 04:51 PM
Darkwing Models are a whole new catoegory, and it dosnt have to be any colour.
There is a render property you use for model transparencys I think have a model with each and give it a test compile see which works.

Also it actually only needs to be an entity for the {blue to work.
Heres the list
texture must have 0,0,255 as last colour in pallete. with a { at the front of the name. nothing else except for text after it.
when on face, it must be on an entity with "render mode:solid" "fx ammount:255"

xerent
06-16-2003, 06:20 PM
On a less serious level, buy a pizza, enjoy the sun, and I'm sure the problem has solved itself by the time you get back to it :)

xerent
06-16-2003, 06:21 PM
Originally posted by Angry Beaver
Also it actually only needs to be an entity for the {blue to work.
Heres the list
texture must have 0,0,255 as last colour in pallete. with a { at the front of the name. nothing else except for text after it.
when on face, it must be on an entity with "render mode:solid" "fx ammount:255"
A+ ;)

Darkwing
06-16-2003, 07:02 PM
i tried various render properties and numbers for fx amount, additive, texture, solid etc. the model either disapears completely or still has the colour where the transparency is meant to be.

thanks anyways beaver, anybody got an explanation?

Gorbachev
06-16-2003, 07:49 PM
get someone else to put the texture into a wad?

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