Error I can't get away from......


07-02-2003, 10:29 PM
Haill fellow DoDers,
Vet here since 1.3b just now getting into making my first map!!! I've got it revolving around Operation Market Garden in concerns to one of those nifty British Gliders being shot down and the layout is great. I compile and everything is good to go, but when my map loads into the DoD console I get this error and for the life of me get it to go away:

"Bad Surface Extent 6251/0"

It doesn't give me any coordinates and I can't figure out which of my textures are not accurate!!! I don't get any errors in Hammer either. I'm hoping some of you expert mappers could shed some light on the subject!!!

Any and all help is greatly appreciated.

Thank you,
[BT]-=Sinister D=-
Derek Dastous
www.brotherstrust.com

Mythic_Kruger
07-02-2003, 11:20 PM
http://www.slackiller.com/tommy14/errors.htm
Keep this link, it is gold (thx Tommy :)).

07-02-2003, 11:55 PM
ty, I read that one from Tommy. One of the first places I looked at-----link's in my favs!!! Great site for mappers!!! I still can't seem to find the error though. I tried the block method, but I'm not too familiar with the cordon tool so I haven't tried that one yet.

Thank you for the advice and info, if you have any other suggestions or pointers plz pass them on!!!

Kehldon
07-03-2003, 01:09 AM
Its one(?) of you textures that are applied wrong to the surface as you probebly figured out by now. :)

To fix it you have to select that surface with the texture application tool, then click the click to world alignment and the back to surface alignment to be sure. Thats the easy part, the hard part is finding the surface. Hammer is pretty good at doing the job for you. Hit alt+p to bring up the check for problems dialog, search for something with "texture xxxx to surface" and then goto that brush and fix it.

If Hammer doesnt find it you have to select the whole map and the do the texture alignment thingy, but it might mess up your texture so you have to go over them all fix them manually.

Now I might be a little of with the names mentioned above since Im at work and writing this from my head.

Good luck!

Craftos
07-03-2003, 03:34 AM
This may be hard to find. Such error brush may look like face flat-colored, not textured (like others) or completely invisible. First thing is look for it using .MAP file generated by Hammer, not FMF, cause bad face can be generated from bad brush, which look quite good in Hammer. Divide you map into smaller pieces using SKY-brushed walls. If you find bad brush load .RMF file, then: try to fix by using "Align: World, Face"
or
Delete brush and recreate it, this requires little more work but can save you from other problems.

PS> You could try Alt-P/fix but it rarely works right.

07-03-2003, 05:02 PM
Kehldon and Craftos,

I appreciate your help and I assume you two have had this happen too?? Ok here's a run down of what just happend when I took your advice:

1) No errors are showing up in Hammer

2) I then selected my whole map, did the Align World Face with the Texture tool.

3) Compiled without any errors.

4) Loaded my map into the DoD console and still came up with the "Bad Surface Extent" error, BUT.....

the number dropped from showing 6251/0 to 704/0, what that means I have no idea!?!

skdr
07-03-2003, 05:53 PM
Just align it world, not face.

Then try again.

07-03-2003, 07:03 PM
Ok,
I did the Align to World only and still get the "Bad Surface Extent 704/0" error. :(

Maybe I'm missing something or overlooking a texture, so I included the .map file in hoping someone can find it. I'd hate to rip my map apart again for the 4th time. :confused:


Thanx for all the input and I'll keep at it and let you know what I find.

07-03-2003, 10:02 PM
Have you tried scaling all the textures to 1.0? scaling over a certain vaule cna sometimes cause that error.

Mythic_Kruger
07-03-2003, 10:48 PM
I took a look at your map, and suggest you :

- to identify the problem by compiling the map section per section. I can see 5 sections in the map.
If you regulary compile the map, you'll easily find the new errors.

- For each section, select all the brushes, align to world, scale 1, and X=0; Y=0. NULL texture everywhere. Then, retexture the visible faces manually.
What is sure is that the gensurf parts should be retextured this way. There is water scaled 2x. Could it be a problem?

Hope this helps. This is not a lost cause :)

07-03-2003, 11:04 PM
OK IT's FIXED!!! I BELIEVE IT WAS THE WATER!!!

Thank you all for the help and I'll be sure to list your names in the credits.


Here's what I did:

Selected my whole map, then aligned to world--not face, and set the scale value for everything to 1x 1y.

I then manually changed the few visible textures on some objects manually and TADA.....all is well except 1 thing which is minor:

On weeds, grass, shrubs, etc. that I have in my map, where it's blue as where it's suppose to be invisible or see through, it's showing up as black and not see through.


A BIG THANK YOU TO ALL!!!! YOU GUYS ROCK!!!

07-03-2003, 11:18 PM
the going black is the sign of a texture being amde badly. if you used render mode and everything right that is.

07-04-2003, 12:09 AM
Ok I'm lost on the black issue

I used Forest, Flash, Devastation, HLBasics wad files. It's the textures that came with them.

What should the render be set at??

07-04-2003, 12:26 AM
Render mode "solid"
FX ammont "255"

07-04-2003, 04:07 AM
TY;)

Mythic_Kruger
07-04-2003, 10:34 AM
Yes, a texture name beginning with {
will make the blue texture invisible,
if the textured entity is set correctly.

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