Problem(?) with hill_classic (fixed version)


Sgt. MMMBop
06-05-2003, 11:48 PM
Anyone have problems capping the last flag (the one closest to Axis spawn)? I was standing there near the mortars, had the little flag picture at the bottom left, had a "1/2" under the sprite at the top of the screen.....yet the idiot near me (who was an admin there) was screaming "GET THE &#@(%@ OVER HERE AND CAP THE FLAG," then banned me. I just dismissed him as a moron who doesn't know how to play, then bans people to get himself off.

But THEN I played the same map on another server, and I was standing at the mortars with another Allied player. The sprite would begin to change from Axis to Allied, neither one of us would move, but before it was completely changed it would stop and/or reset and start over. Anyone else seen this?

06-06-2003, 12:14 AM
perhaps its server related.. lag can cause problems too

Smitty
06-06-2003, 12:16 AM
If an axis enters the capture area it'll reset...

NC17
06-06-2003, 12:30 AM
When you are in the mortar pit and you crouch/prone you will not be inside of the capture area you MUST be standing if you are in the pit

I made it this way because it was to easy for the allies to just lay down in the mortar pit and capture

Also if the enemy walks into the capture area your capture will be broken

marianopicco
07-05-2003, 03:15 AM
packet losses are terrible for multiple man caps too...

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