DoD_Brucke preview (early stage of map)
Guerilla
06-19-2003, 11:23 PM
Heya guys its been a while since ive posted any map pics at all, this is my scrapped new snowy project, it looks very low detailed at the moment but that is gonna change, the layout is all complete and im just going to develop the details now and then the entities and boom its finished, expect more "coverage" in the comming weeks
please leave constructive criticism and suggestions...etc.
(behave r5 haha)
Guerilla
06-19-2003, 11:24 PM
2nd pic :cool:
Guerilla
06-19-2003, 11:24 PM
3rd pic :)
Guerilla
06-19-2003, 11:25 PM
4th pic :p
Guerilla
06-19-2003, 11:25 PM
Last pic, sorry for the spammage lol ;)
Sly Assassin
06-19-2003, 11:32 PM
looking good for just getting the layout done etc, I'm taking it you haven't started getting the textures aligned properly yet? just on one of those buildings the windows are right up to where the roof starts.
But looking good none the less :D
lookin nice, dosent look like the textures are there yet, but I like the rest.
lookin good :D
but in the second pic one of the boxes is in the ground
Guerilla
06-19-2003, 11:59 PM
The buried in snow box is intended, making boxes at angles defy's physics and is weird to see a box on top of another without sliding off, blah u get the picture, thanks for the comments anyway, im going to sleep its 2 am here :p
don't worry about the details yet, i havent even added a mapmodel yet :eek:
:D
Trail_Duck
06-20-2003, 01:52 AM
Nice street you got there in pic 2, try to get some snowsound in there like in dod_ardennen or dod_ardennes. That really adds to the atmosphere.
And stick with this name, cause dod_bridge and dod_bruecken are allready used in beta maps ... clickity (http://www.xs4all.nl/~thoorens/Maps/mapnames2.txt)
Guerilla
06-23-2003, 10:01 AM
Bump, could u guys give me suggestions on what to add, remove and the like...thanks
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