New Map feedback?


06-08-2003, 11:45 PM
Here It is a map in the making...still needs some work but will be out next week on our server both sides start in a trench camp and try to take over the bunker in the forest very fast map.
with mine fields / tunnels / towers / mg nests should be a fun time! feed back would be great.
Cheers
Mike

06-08-2003, 11:46 PM
another pic

06-08-2003, 11:48 PM
yet another

06-08-2003, 11:49 PM
here is another

06-08-2003, 11:50 PM
and another one more to show!

06-08-2003, 11:52 PM
Thats it for now "CND-ELITE" to play it.
Cheers
Mike

Quakah
06-09-2003, 01:36 AM
you sure have a lot of creativity and it doesn't look bad at all, still, it's not finished yet :)

Kehldon
06-09-2003, 02:15 AM
Im having hard time realising how it looks overall, but its not a bad start. Your houses could do with some work, they look a little bit boxy, for example if you round of the roof on the bunker it will look a little bit better. Its all a matter of details and how good it looks versus playability and rspeeds.

Light: It looks very dark, are you sure you are using a light_environment entity? It will set the default light that your sky is emiting. An the bunker lights, no man that is right i the head will stand in a perfectly litt window, when you have enemies out in the darkness outside...

Glidias
06-09-2003, 03:21 AM
Looks like a Boot camp map or some Paintball map.

06-09-2003, 09:46 AM
No every time i add the light_environment in my map it compiles and everything is black i tried to change the setting but still the same thing "BLACK" but the sky is fine...
it is a forest map and it has 2 trench camps and a large bunker in the middle... It is supposed to be a dark map...a late night romp throught the forest :)
Cheers
Mike

skdr
06-09-2003, 10:10 AM
Lighting doesnt match the sky.

06-09-2003, 09:08 PM
every time i do add it - it screws up must be doing something wrong i follow all the tuts i can find!!!!!!:mad:

06-09-2003, 10:56 PM
Looks good. But as for the env thing. Are you covering the Sky brush with null? If you are, dont, it wont come out correctly if you do (and make everything black).

Yeah, it looks ok, it'd be better if you didnt have hte sky brush as your outer bounderies, buta hedge texture on the outside, that would look better. Nothing like I've seen before though, like the other guy said, creative.

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