Tank Poser...


Caldbeck
06-12-2003, 06:34 PM
Have a bit of a dilema....

In my map, im wanting a scenario, whereby a tank would slowly trundle along towards a bridge. The axis objective is to defend the bridge until the tank arrives. The allies objective is to take the bridge and plant explosives 4 satchel charges on the legs of the bridge before the tank arrives.

What im wondering is:

1) is the slow moving tank possible in DOD, one which the axis could hide behind?

2) can i have a func_breakable that requires 4 satchel charges?

3) Am i out of my league here? :p

tommy14
06-12-2003, 07:17 PM
1. yes. a tracktrain with movewith a tank model and tanks sounds. it should work. maybe even a movewith breakable for a bazooka....

2. should be able, or 4 func breakables with a multisource, or something.

3. probably you are, but how else you gonna learn? :D

Airborne506
06-12-2003, 07:26 PM
Sounds like SPR to me but it does sound like a good idea.

Mexikilla
06-12-2003, 07:42 PM
Originally posted by Airborne506
Sounds like SPR to me but it does sound like a good idea.

It's already being worked on hehe...

Kampfer/Burns
06-12-2003, 08:08 PM
Now that would make Merderet amazing!!

Darkwing
06-12-2003, 09:53 PM
i had a post in the map ideas thread that outlined a possible remake of merderet. this would add niceley. :)

Kehldon
06-13-2003, 12:16 AM
#2 Not sure a bout the func_breakable directly but you could always have a dod_capture_area that triggers the func_breakable when its capped.

06-13-2003, 04:46 AM
lol nice idea caldbeck,. but the tank wud have to go really slowly me thinks, unless u have it goin up and down loadsa different roads

Zealot
06-13-2003, 09:01 AM
has dod got any spirit of half life code in it?

Plato
06-13-2003, 09:03 AM
yep, of course it does :D

Draft Dodger
06-13-2003, 02:12 PM
Thank Spirit for the invaluable "movewith" command!

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