Teaser: dod_DayofDays
Kehldon
06-07-2003, 11:25 AM
Unfortunatly I posted a smiley infront of the last thread which was considered untasteful since it was to the memory of the d-day, I applogize for this. I simply was so happy and tirred after mapping long hours that I didnt consider the consequences...
The only way for me to remove it was to delete the thread...which is now done.
Teaser1 (http://hem.thalamus.nu/~ebo008681/image/mynewlittlesecret.jpg)
Teaser2 (http://hem.thalamus.nu/~ebo008681/image/Teaser2.jpg)
I hope you people dont think less of me for that. :(
Miasmatic
06-07-2003, 11:29 AM
Looks cool methinks. :)
looks secksay *spluges pants*
Zweett00th
06-07-2003, 11:45 AM
I likes the camo tent thingeys :)
Plato
06-07-2003, 12:20 PM
The ferns make it look like a jungle. Needs different lighting and texture scheme.
But other than that, solid brushwork, looks good.
-Plato
Yeah like i said, I really like the terrain and atmosphere of the thing. Looks pretty good. And i know what you mean by tired of mapping. I've done the same myself:(
I like the rocks in the second pic, the first one is a little bland, I'm not sure why, but it may be just because its seems like the same old thing. Also I think making it lighter might look better, something to think about.
2ltben
06-07-2003, 01:19 PM
I wish we could render individual blades of grass, leaves, and whatnot. Brecourt would be so damn cool if we could, hell, imagine a map based on the mountain scene from The Thin Red Line:eek: :eek: :eek:
The small clif face in this pic looks similar to the ony in my current project dod_abfall
http://hem.thalamus.nu/~ebo008681/image/Teaser2.jpg
You should turn on TEXTURE SHARPENING and ANSIO FILTERING this will make all of your textures not look so washed out
Kehldon
06-07-2003, 04:57 PM
Originally posted by NC17
You should turn on TEXTURE SHARPENING and ANSIO FILTERING this will make all of your textures not look so washed out [/B]
How do you do that then ? I dont recall seeing those options anywhere....
G-Banger
06-07-2003, 05:05 PM
good job, how long till release mate???
It is not part of the game
Is should be in your video card settings if you have a geforce card then it is under your advanced display properties
Airborne506
06-07-2003, 06:50 PM
Looks neat, reminds me of the BoB episode which I know its based off of.
Kehldon
06-08-2003, 04:58 PM
Originally posted by G-Banger
good job, how long till release mate???
The layout has taken shape, now I need to fill the empty spaces and touch it up. There is also the game mechanism... so it might take a while...
I think I can post a preview, probebly tomorrow. I have mapped like 15 hours this weekend, since my fiance is away at her parents...
Thanks NC17 for the tip!
More info about the map will be here shortly
Corporal Rossi
06-08-2003, 07:50 PM
You need my new fort model, I redid the camo netting. Let me know if you need any models skinned whatsoever.
Fort (http://dodmaps.ngz-network.de/pafiledb/pafiledb.php?action=download&id=52)
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.