06-23-2003, 02:14 AM
im having trouble trying to get my map to run. during the compile thing, it freezes twice(i put things to show you where it freezes) i have no freakin clue to whats going on? please help!
** Executing...
** Command: Change Directory
** Parameters: "C:\Sierra\Counter-Strike"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\VHLT\HLCSG.EXE
** Parameters: "c:\sierra\counter-strike\dod\larue"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\VHLT\HLCSG.EXE c:\sierra\counter-strike\dod\larue
Entering c:\sierra\counter-strike\dod\larue.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
9 brushes (totalling 54 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.38 seconds)
SetModelCenters:
30%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (1.98 seconds)
Using Wadfile: \sierra\counter-strike\dod\dod_glider.wad
- Contains 5 used textures, 23.81 percent of map (362 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\dod_forest.wad
- Contains 3 used textures, 14.29 percent of map (71 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\hlbasics.wad
- Contains 2 used textures, 9.52 percent of map (21 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\dod_anzio.wad
- Contains 3 used textures, 14.29 percent of map (133 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\hk_rbl_2.wad
- Contains 0 used textures, 0.00 percent of map (31 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\classic_kleineh_dod.wad
- Contains 8 used textures, 38.10 percent of map (156 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\xerent.wad
- Warning: Larger than expected texture (218412 bytes): '{X_TREE12A'
- Contains 0 used textures, 0.00 percent of map (170 textures in wad)
Texture usage is at 1.04 mb (of 4.00 mb MAX)
2.92 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\VHLT\HLBSP.EXE
** Parameters: "c:\sierra\counter-strike\dod\larue"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\VHLT\HLBSP.EXE c:\sierra\counter-strike\dod\larue
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\sierra\counter-strike\dod\larue.prt'
2.91 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\VHLT\HLVIS.EXE
** Parameters: "c:\sierra\counter-strike\dod\larue" -full
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\VHLT\HLVIS.EXE c:\sierra\counter-strike\dod\larue -full
370 portalleafs
1119 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (2.31 seconds)
LeafThread:
^^^^^^^^^^^^
FREEZES HERE
************
************
************
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\VHLT\HLRAD.EXE
** Parameters: "c:\sierra\counter-strike\dod\larue" -extra
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\VHLT\HLRAD.EXE c:\sierra\counter-strike\dod\larue -extra
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
^^^^^^^^^^^^
FREEZES HERE
************
************
************
Warning: No vis information, direct lighting only.
1837 faces
Create Patches : 12255 base patches
0 opaque faces
140872 square feet [20285686.00 square inches]
1 direct lights
BuildFacelights:
** Executing...
** Command: Copy File
** Parameters: "c:\sierra\counter-strike\dod\larue.bsp" "C:\Sierra\Counter-Strike\dod\maps\larue.bsp"
** Executing...
** Command: C:\SIERRA\COUNTE~1\CSTRIKE.EXE
** Parameters: +map "larue" -game dod -console
** Executing...
** Command: Change Directory
** Parameters: "C:\Sierra\Counter-Strike"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\VHLT\HLCSG.EXE
** Parameters: "c:\sierra\counter-strike\dod\larue"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\VHLT\HLCSG.EXE c:\sierra\counter-strike\dod\larue
Entering c:\sierra\counter-strike\dod\larue.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
9 brushes (totalling 54 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.38 seconds)
SetModelCenters:
30%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (1.98 seconds)
Using Wadfile: \sierra\counter-strike\dod\dod_glider.wad
- Contains 5 used textures, 23.81 percent of map (362 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\dod_forest.wad
- Contains 3 used textures, 14.29 percent of map (71 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\hlbasics.wad
- Contains 2 used textures, 9.52 percent of map (21 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\dod_anzio.wad
- Contains 3 used textures, 14.29 percent of map (133 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\hk_rbl_2.wad
- Contains 0 used textures, 0.00 percent of map (31 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\classic_kleineh_dod.wad
- Contains 8 used textures, 38.10 percent of map (156 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\xerent.wad
- Warning: Larger than expected texture (218412 bytes): '{X_TREE12A'
- Contains 0 used textures, 0.00 percent of map (170 textures in wad)
Texture usage is at 1.04 mb (of 4.00 mb MAX)
2.92 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\VHLT\HLBSP.EXE
** Parameters: "c:\sierra\counter-strike\dod\larue"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\VHLT\HLBSP.EXE c:\sierra\counter-strike\dod\larue
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\sierra\counter-strike\dod\larue.prt'
2.91 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\VHLT\HLVIS.EXE
** Parameters: "c:\sierra\counter-strike\dod\larue" -full
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\VHLT\HLVIS.EXE c:\sierra\counter-strike\dod\larue -full
370 portalleafs
1119 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (2.31 seconds)
LeafThread:
^^^^^^^^^^^^
FREEZES HERE
************
************
************
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\VHLT\HLRAD.EXE
** Parameters: "c:\sierra\counter-strike\dod\larue" -extra
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\VHLT\HLRAD.EXE c:\sierra\counter-strike\dod\larue -extra
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
^^^^^^^^^^^^
FREEZES HERE
************
************
************
Warning: No vis information, direct lighting only.
1837 faces
Create Patches : 12255 base patches
0 opaque faces
140872 square feet [20285686.00 square inches]
1 direct lights
BuildFacelights:
** Executing...
** Command: Copy File
** Parameters: "c:\sierra\counter-strike\dod\larue.bsp" "C:\Sierra\Counter-Strike\dod\maps\larue.bsp"
** Executing...
** Command: C:\SIERRA\COUNTE~1\CSTRIKE.EXE
** Parameters: +map "larue" -game dod -console