Quick Compile Question


Dances w Wolves
06-17-2003, 04:08 PM
ok in Hammer i have several env_models (alot elss than i did have:)) and now when i compile some arent showing up in game. i wondered if any of you kinder folks out there wouldnt mind giving me an explanation as to what im doing wrong? if u require anything like screens of what i mean just let me know. thanks for your time.

06-17-2003, 04:18 PM
The only thing that i know of is if too much of the model is in a brush. If you have Hammer 3.5, make sure the x somewhere in the 2d views is above ground. And if that doesnt work. Then start off in mid-air, and slowly work your way down untill you get it to dissapear.

Hope it helps.

Dances w Wolves
06-17-2003, 04:19 PM
thanks dude! thanks brilliant ill try it :D it would explain alot i think i embedded a fair few models :D

06-17-2003, 04:20 PM
or make brush that touches the model func_wall

Dances w Wolves
06-17-2003, 04:33 PM
do u means tie them to an entity? and make em a func_wall?

06-17-2003, 07:53 PM
99% of brushes that touch models should be entitys.
knowing when to sue which requires understanding, but its pretty safe to say make brushes touching models entitys.

06-17-2003, 08:46 PM
Erm, so you have to make the brushes that fill the model space(you know, like in model zoo incase I'm using the wrong term(which i am)).

Should be func_walls?

06-17-2003, 08:51 PM
yeah the clipping brushes for models are a MUST for an entity.

make sure you have "render mode:texture" and "fx ammount:0" so it dosnt appear. then you have no w_poly effect but it still clips and blokcs bullets.

Dances w Wolves
06-18-2003, 03:22 AM
thank you ALL of you for the fantastic replies ill have to go do some reading as ill be honest... youve confused me :D but thank you i really appreciate it.

next question :)

anything i make MG deployable / solid goes stransparent :S why is this? :)

example some of the models arent showing because i set them to solid rather than normal and the certaint spots ive made MGable disappear.

06-18-2003, 11:04 AM
the func_sandbag (or whatever it is) is like a func_ladder. it dosnt appear in game and you need to use a seprate func_wall or brush to represent its location.

Dances w Wolves
06-18-2003, 11:29 AM
ah fantastic is there a tut for that as i ams till learning. i would post some shots but i know the second i do that a MOD will jump on me and close the thread.

06-18-2003, 05:13 PM
just draw the box and play about with size till you can run up to it in game and just set up and not worry. its often best to play with the angle so they can cover most areas they would be shot from but having sometihng like 90 on a flat sandbag wall isnt the smartest idea. as for the direction it points just give it a direction in the compass (NOTE: you will get an error in hammer if you dont have my .fgd, the error hammer gives you isnt actually an error just an omission in the standard .fgd it wont affect your map eitheir way.)

TheNomad
06-19-2003, 04:36 AM
I think you have to put the mg entity where the players feet would be. it worked for me

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