Quick question on overview map


klein_mein
06-16-2003, 10:46 AM
I want to create an overview map for an old map that doesn't have one (dod_deliverance_b3).

I understand I need these variables

global
{
ZOOM t
ORIGIN x y z
ROTATED r
}

layer
{
IMAGE "overviews/dod_deliverance_b3.bmp"
HEIGHT z
}

I assume HEIGHT and the z value of the ORIGIN vector are the same. How can I find x and y (I assume it's the center of the map in game). Can I run a console command that shows my location (x y z) when I am running around in game so i can spot it? How is rotated used?

Thx in advance

Cracker
06-16-2003, 12:02 PM
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=6742

tommy14
06-16-2003, 02:00 PM
would this help? http://www.slackiller.com/tommy14/overview.htm

06-16-2003, 02:33 PM
When I try to make an overview, areas outside map are green and areas inside map are gray. What am I doing wrong?

skdr
06-16-2003, 02:37 PM
Originally posted by Tiberian
When I try to make an overview, areas outside map are green and areas inside map are gray. What am I doing wrong?

You dont have the right settings for bmp compression.

BMP Options. Windows 8bit.

klein_mein
06-16-2003, 04:08 PM
Ok, guys it worked, thx a bunch :)

06-17-2003, 03:39 AM
You dont have the right settings for bmp compression.

BMP Options. Windows 8bit.

what?

I have never heard of bmp compression settings in Half-Life. So how do I make it work? (setp-by-step please)

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