preview: dod_wit


ender
06-18-2003, 02:04 PM
I thought I would show a map i've been working on for a league for Whoopy42. The layout is not done yet nor is the gameplay. I would like to have flags & objectives, just need to find a perfect balance.

Here's the screenshots...

01 (http://www.meanstreakrock.com/nate/ender/dod_wit/dod_wit01.jpg)
02 (http://www.meanstreakrock.com/nate/ender/dod_wit/dod_wit02.jpg)
03 (http://www.meanstreakrock.com/nate/ender/dod_wit/dod_wit03.jpg)
04 (http://www.meanstreakrock.com/nate/ender/dod_wit/dod_wit04.jpg)
05 (http://www.meanstreakrock.com/nate/ender/dod_wit/dod_wit05.jpg)
06 (http://www.meanstreakrock.com/nate/ender/dod_wit/dod_wit06.jpg)
07 (http://www.meanstreakrock.com/nate/ender/dod_wit/dod_wit07.jpg)
UPDATE: 5 new screenshots
08 (http://www.meanstreakrock.com/nate/ender/dod_wit/dod_wit08.jpg)
09 (http://www.meanstreakrock.com/nate/ender/dod_wit/dod_wit09.jpg)
10 (http://www.meanstreakrock.com/nate/ender/dod_wit/dod_wit010.jpg)
11 (http://www.meanstreakrock.com/nate/ender/dod_wit/dod_wit011.jpg)
12 (http://www.meanstreakrock.com/nate/ender/dod_wit/dod_wit012.jpg)

Criticism, ideas, & suggestions please. I'm not quite sure where i'm going with it. :)

06-18-2003, 02:18 PM
i like what i see :)

06-18-2003, 02:22 PM
Looks great, i'd rather like to see a objective map, not a flag cap map.

06-18-2003, 02:25 PM
Brushwork like buildings etc look very good!

But you should make some small hills or something like that. You know what i mean, the terrain looks to even, look outside your house and you will see the´re is no even ground, and no straight roads :)

The roads are only in the 90% angle , try 45% or 35% :D

BTW, I´m looking forward to more pics :D

EpleMOS
06-18-2003, 02:26 PM
- The streets looks empty, might consider adding more cover.
- Could be me, but I think the map is a tad to dark compared to the sky, or vice versa :p

Other than that, it love it :D

06-18-2003, 02:46 PM
looks n1ce but a bit too clean;)

06-18-2003, 03:01 PM
The layout is not done yet nor is the gameplay.

The answer to some of your questions...The road looks good. I dont think it needs anymore hills or anything. I see you havent added any detail like foliage so I wont critize any of that. I think a car crash would be cool though for the gravel road...

Looks good.

El Capitan
06-18-2003, 03:05 PM
I like it mate, looks pretty :) - good job

**edit**

http://www.meanstreakrock.com/nate/ender/dod_wit/dod_wit06.jpg

^^^^ wayyyyyyyy to tidy, and there should be gaps in the side of the bunker too :)

[!$$ueS]
06-18-2003, 03:20 PM
All the buildings seem to be at 90 degree angles, maybe rotate them a bit. Also the building on the left in the second picture looks odd, with that texturing the stone above and below the wooden beam kinda texture.

Other than that looks very good, hope it plays well in clan matches as good clan maps are always appreciated by the clan community.

kleinluka
06-18-2003, 03:37 PM
- yellow tudor in pic 2 looks out of place
- streets look empty, lacking cover and detail

nice lighting, brushwork, texture choice
keep going

06-18-2003, 03:39 PM
Maybe if you guys actually read he stated that the layout isnt done, ie: detail, cover.

TheNomad
06-18-2003, 04:01 PM
looking good so far :). the 1st pic reminds me of hedgerow and some of the others remind me of Zaphod

06-18-2003, 04:16 PM
Nice, I would like to see a plane crash or something to give the map more of a umpf..

Sly Assassin
06-18-2003, 04:34 PM
looking good there mate :D

My only comment is to do with the bunker, it looks like its looking straight at the back of some houses? or isn't it? Maybe move it back abit or something?

BTW I've only just gotten up so my bad if i'm wrong ;)

ender
06-18-2003, 04:47 PM
Originally posted by Sly Assassin
looking good there mate :D

My only comment is to do with the bunker, it looks like its looking straight at the back of some houses? or isn't it? Maybe move it back abit or something?

BTW I've only just gotten up so my bad if i'm wrong ;)

Yes, it is. :D It was made as a alternate route at first but i'm thinking of combing it with the middle of the map.

Thanks all for the comments, I like the suggestions. Especially the plane crash idea. :) They are all incredibly encouraging.

The roads aren't so straight and flat. Adding rubble as I speak, thought I could get away with it for now. ;)

I admit the bunker area is not so great. It was my first bunker. It could be redone im just not sure how I should do it.

Thanks again and keep them coming....

06-18-2003, 04:48 PM
Hey, I really like it, I'm sure the league will. Keep up the good work man. :)

I do agree the road needs a bit more cover, cars, wagons, that stuff sounds good.

NC17
06-18-2003, 04:53 PM
Looks pretty good

A bit to generic and clean looking for me though

I prefer ww2 looking maps that have alot of atmosphere to them

06-18-2003, 05:18 PM
Si teh vary pretty, but it looks like an office manager made it. everything is nice, not clutted smooth tight lines, nothing out of place, etc. its lends an artifical look to the map even though its a nice job. break stuff up a little bit, add pot holes to the road, just something to break up the eveness of everything.

praxcellis
06-18-2003, 08:50 PM
it looks really linear, and if you're making it for a league then that's a bad thing. Also, you can spice it up a little bit with debris and such, but don't make it like some maps where you get caught on hills and such. don't go overboard on extras here and there, and it should turn out alright

Doc Orange
06-18-2003, 09:13 PM
nice, i like the progress so far... but what does "WIT" stand for?

if it was a place in Europe, then im dumb

06-18-2003, 09:26 PM
Yeah, like he said guys, hes not done, and is adding rubble. You dont need to off set the buildings. I know how hard that it is, and maybe you could do it in a second release. But I think it just takes too much time to offset and make everything else match to it..

Again good work!

06-19-2003, 12:31 AM
A quick way to improve the looks of the bunker would be to chamfer the top edges. That would cut down on the huge blank space above the slit, which looks kind of odd.

06-19-2003, 03:01 AM
looks good but the bunker (on the picture) seems out of place to me. It seems to be placed in a narrow, closed area. I think you should place it in another location of your map or mayB open this one.
I like the roads. GJ.

RA7
06-19-2003, 11:54 AM
looks very good....

Wittman80
06-19-2003, 12:10 PM
The first screen looks beautiful, looks like you got kinda bored while working on the town. I'm sure you're going to, but I thought I'd mention making some of the buildings open, or just perhaps have some holes in the roofs and walls, put some debris on the ground, maybe a knocked out tank, with all that, it should look pretty nice.

FuzzDad
06-19-2003, 12:57 PM
GJ so far...stick to your layout idea's...make the map clean at first because once you have your buildings in it's harder to fix r_speed issues...so if you have low-enough speeds with clean buildings you'll have cheat-room to blow some up (as you say you will...although I like clean maps too)...then use the jagd technique for adding rubble...notice in jagd there are only two or three buildings in the entire map that are seriously blown up...but there are rubble piles and craters all over the place...this is a visual trick to make you think you're in a blown up town...Klien and IR used a few busted up buildings, a few busted roof textures and a lot of rubble to make it look like that AND keep speeds in check...it's really a big-ass lego-block town with enough detail to fool you that it's not (brilliant idea btw...wish I had thought of that first)

You have a nice eye...keep going...use the vertical more if you can...what you can really see is that since 1.0 has been released our texture choices have gotten 100% better...and it's reflected in beautiful-looking custom maps like this one.

Quakah
06-19-2003, 01:58 PM
It looks flat and empty, fil it up with some destroyed tanks :)

Wittman80
06-19-2003, 07:05 PM
Originally posted by FuzzDad
You have a nice eye...keep going...use the vertical more if you can...what you can really see is that since 1.0 has been released our texture choices have gotten 100% better...and it's reflected in beautiful-looking custom maps like this one.

yeah he does, I'll bet cha he has two eyes, har har

ender
06-20-2003, 12:17 AM
Originally posted by Angry Beaver
Si teh vary pretty, but it looks like an office manager made it. everything is nice, not clutted smooth tight lines, nothing out of place, etc. its lends an artifical look to the map even though its a nice job. break stuff up a little bit, add pot holes to the road, just something to break up the eveness of everything.

Ya, that's just the kind of person I am. I never thought it would rub off on my mapping. I will try to make it look less artficial. Thanks.

Originally posted by FuzzDad
GJ so far...stick to your layout idea's...make the map clean at first because once you have your buildings in it's harder to fix r_speed issues...so if you have low-enough speeds with clean buildings you'll have cheat-room to blow some up (as you say you will...although I like clean maps too)...

You have a nice eye...keep going...use the vertical more if you can...what you can really see is that since 1.0 has been released our texture choices have gotten 100% better...and it's reflected in beautiful-looking custom maps like this one.

Well so far I have no layout. I just started mapping & mapping. So there will probably a few major over-hauls were I will need to add alternate routes and such. It's basically as linear as caen right now. Thank you for the comment, i'm not sure what you mean by the vertical though.

Anyways, I have added some rubble altough I like clean maps...it did look empty a bit. The bunker area was made to be just place in a backyard, I think im gonna redo the entire area though and perhaps make it bigger.
If anyone would like to help me out with a layout please let me know, I just have no idea where i'm going with it and want it to be good for league play.

Here are 2 new shots...
08 (http://www.meanstreakrock.com/nate/ender/dod_wit/dod_wit08.jpg)
09 (http://www.meanstreakrock.com/nate/ender/dod_wit/dod_wit09.jpg)

Glidias
06-20-2003, 03:38 AM
What is the Jadg method?

Anyway, i like the map. Looks nice. BUt it loooks too peaceful (compared to the likes of dod_avanlanche or even jadj). Can't imagine a war going on there in yr map. Maybe to improve atmosphere: Try an overcast sky and some distant ruins models in the background. Then, for every round and beginning, do a multimanager random selection that determines whether or not it starts to rain in the next round (by toggling an env_state master, which changes the info_doddetect being used) .

ender
06-22-2003, 02:01 PM
Update: I have begun work on a rough layout so I don't run into troubles in the future. I have added a couple broken buildings and some rubble and uploaded 3 new screenshots.

10 (http://www.meanstreakrock.com/nate/ender/dod_wit/dod_wit010.jpg)
11 (http://www.meanstreakrock.com/nate/ender/dod_wit/dod_wit011.jpg)
12 (http://www.meanstreakrock.com/nate/ender/dod_wit/dod_wit012.jpg)

Let me know what you think. :)

TheNomad
06-22-2003, 02:42 PM
Nice! some rubble

rubble just belongs in dod

Poopy Butt
06-22-2003, 03:53 PM
I would suggest going against the grain with this map by leaving out massive amounts of rubble. Instead for cover, put carts and other things in the road to hide behind. Anyways, very good!

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