[WIP]DoD_Tiger


06-13-2003, 10:57 AM
Hi i would show you what i´am currently mapping. I want to name the Map DoD_Tiger if nobody made a map with this name.

I´am not sure if i should set: axis-usallied or axis-ukallied .

But there will be five flags to capture, the central flag at the kingtiger in the middle of the map can only be captured by two soldiers!

I think there will be a lot of action in arround the middle :)

Some Screens:


http://dod.daddeltreff.de/gfx/news/tiger.JPG
http://dod.daddeltreff.de/gfx/news/tiger1.JPG
http://dod.daddeltreff.de/gfx/news/tiger2.JPG
http://dod.daddeltreff.de/gfx/news/tiger3.JPG

Hope you like it :)

xerent
06-13-2003, 11:06 AM
Looks like dod_kraftstoff: part 2 :rolleyes:

06-13-2003, 11:09 AM
Really? I have to say i like kraftstoff very much, but i want to make my one map :) THX for those nice textures @ MikeZilla, kleinluka... :D

Kraut-Killer
06-13-2003, 11:15 AM
Originally posted by xerent
Looks like dod_kraftstoff: part 2 :rolleyes:

yes. and? kraftstoff is a good map, isn't it? he is a mapper, not a texture artist.

06-13-2003, 11:21 AM
sure, but i thougt that the map was mapped by Unreal and the textures were from MikeZilla :)

ender
06-13-2003, 11:57 AM
The new kraftstoff textures were made by telnets.

It does look like kraftstoff in some places, but then you seem to have some unique places and great ideas.

I would suggest changing the road texture though, it doesn't fit in some places and it just tops off the kraftstoff comparison.

I'm actually looking foward to more screens.

kleinluka
06-13-2003, 12:09 PM
well it is certainly not one of the best looking maps I've seen but it does look ok. You have some bad texture alignment issues though - especially the roofs.

06-13-2003, 01:10 PM
@klein

can you show me a pic with such a bad texture alignment ? Because i don´t know what it is! :)

Stoffer
06-13-2003, 01:44 PM
Originally posted by kleinluka
well it is certainly not one of the best looking maps I've seen but it does look ok. You have some bad texture alignment issues though - especially the roofs.

Yes Klein i agree, Guranga you should change some of you "sides of the houses" at the top, because theres a roof texture that shouldnt be there. Anyways, good work, does look like kraftstoff.

-Stoffer

izuno
06-13-2003, 02:10 PM
indeed not the worst map i've seen, in fact could be promising. show more screens of more interesting architecture, plus whatever interiors/detailed parts of the map.

FuzzDad
06-13-2003, 02:48 PM
I love the new Kraftstoff textures (they are not MikeZilla's although his were good too) and this is a great start...will be interesting to see where this map ends up...don't let the boo-birds in here get to you...some of them are just jealous... :)

gabagoo
06-13-2003, 02:49 PM
it actually looks like a nice map. but i suggest you change atleast 50% of the kraftsoff textures (imagine every dod map had the same textures....... ;P)

06-13-2003, 05:55 PM
Nice for first works - kraftstoff textures are nice - both zillas and telnets.

I think that the king tiger looks a bit outa place though...

It looks yellowey tinted, whilst the map looks bright / blue-white.

Happy Mapping :)

TheNomad
06-13-2003, 06:24 PM
Originally posted by Taffeh
Nice for first works - kraftstoff textures are nice - both zillas and telnets.

I think that the king tiger looks a bit outa place though...

It looks yellowey tinted, whilst the map looks bright / blue-white.

Happy Mapping :)

That has no relevence.. u cant stop a tiger tank from entering a town because it clashes with buildings...but u can stop it from well placed nades..

back to the point.. Nice map..looking good

ender
06-13-2003, 08:02 PM
Originally posted by Taffeh
Nice for first works - kraftstoff textures are nice - both zillas and telnets.

I think that the king tiger looks a bit outa place though...

It looks yellowey tinted, whilst the map looks bright / blue-white.

Happy Mapping :)

lmao.

Gay soldier: oh no....don't even think your bringing that tank into this town! It just clashes with the colors.

Sly Assassin
06-13-2003, 08:44 PM
Originally posted by ender
lmao.

Gay soldier: oh no....don't even think your bringing that tank into this town! It just clashes with the colors.

lol


Nice map mate work looks good :D can't wait for the release :D

AFG
06-13-2003, 09:21 PM
Originally posted by ender
lmao.

Gay soldier: oh no....don't even think your bringing that tank into this town! It just clashes with the colors.

lmao :p

06-13-2003, 11:00 PM
I think why the tiger looks wrong is something with the map lighting on the tank that somehow looks unnatural. Almost looks like desert camo, and it is in europe....where there are no deserts.

The same kind of clash I noticed with some of the sandbags, that were yellower than the others. I was beggining to think it was just your color settings, but then you also have the normal ones, so you should just go with those.

Colors, textures all clash in real life, but you generally don't want to map that way.

06-13-2003, 11:05 PM
Originally posted by Majestic 12
...Colors, textures all clash in real life, but you generally don't want to map that way.

thats just it. the env gives the clashing colours a bonded feel that we cannot get without 12 different versions of every texture. if we could apply something like a "env dirt layers" to our map it would look much better. and seamless

06-14-2003, 04:19 AM
*sigh*

I see we still have the '1337 non-mapping krew' in the community!

Originally posted by Majestic 12
I think why the tiger looks wrong is something with the map lighting on the tank that somehow looks unnatural.

Thankyou :)

I was talking about the lighitng, but i am sorry that I failed to mention this word. Any half-decent mappers who read the post would understand what I meant.

The lighting does need to be a bit more non clean-cut feel with the LIGHTING than it currently is for the tiger to fit in! ;)

Maps like dod_thunder and my first map (doubt alot of you critics of my post would remember it ;) ) dod_neuville were acclaimed when they were first released for their atmosphere, which is 1/2 down to the lighting (both dark and dismall) and all models in the maps fitted in accordingly with the light, and matched the same 'feel' the brushwork / textures gave.

Yes it is nice using textures you like and models you like - but if they contrast (as in this case) your gonna need to use lighting to solve this!

Ill keep quiet next time though, for fear of getting 'flamed' by the '1337 krew' who like to make fun of a 'junior member' (lol!) posting some 'non' useful information that sounds camp!

06-14-2003, 07:47 AM
Originally posted by Taffeh
*sigh*

I see we still have the '1337 non-mapping krew' in the community!



Thankyou :)

I was talking about the lighitng, but i am sorry that I failed to mention this word. Any half-decent mappers who read the post would understand what I meant.

The lighting does need to be a bit more non clean-cut feel with the LIGHTING than it currently is for the tiger to fit in! ;)

Maps like dod_thunder and my first map (doubt alot of you critics of my post would remember it ;) ) dod_neuville were acclaimed when they were first released for their atmosphere, which is 1/2 down to the lighting (both dark and dismall) and all models in the maps fitted in accordingly with the light, and matched the same 'feel' the brushwork / textures gave.

Yes it is nice using textures you like and models you like - but if they contrast (as in this case) your gonna need to use lighting to solve this!

Ill keep quiet next time though, for fear of getting 'flamed' by the '1337 krew' who like to make fun of a 'junior member' (lol!) posting some 'non' useful information that sounds camp!

Oh no, He's back :)

what was said earlier, work on lighting and on texture alignment.

06-14-2003, 07:58 AM
thx for your comments and suggestions. I have to change some textures that´s right but i have just one problem with the light.
From compiling the map to anotherone the light changes ;) i´d never seen something like that before but i hope this won´t continue.

I will delete some builings and replace those with some new better mapped ;)

And i will have a look at the roof textures :p

So thx and wait for new pics :D

Godcha
06-14-2003, 08:19 AM
great... looks very interesting ;)

still waiting for new screens :D

06-14-2003, 08:42 AM
hey brother, how did you create it, that some of the best mappers in this forum value your map :p

looking quite good, will help you with this light! ;)

06-14-2003, 08:48 AM
the roofs are looking like in dod 3.1, but the rest is really good :D

06-14-2003, 09:52 AM
i fixed, some roofs, textures, deleted some roofs and buildings and made new one´s :D i will show more Pics tomorrow ah btw

What do you think: Axis vs Allied UK oder Axis vs Allied US ?

I would prefer axis vs uk! :D

06-14-2003, 10:18 AM
yea, not the same distribution of roles as in kraftstoff

06-14-2003, 10:44 AM
hmm on almost all new custom maps is playing axis vs. brits ...

i prefer allies vs. axis! :)

ender
06-14-2003, 12:40 PM
Majestic12, I believe Taffeh's post was directed at me.

I wanna let everyone aware though I was joking with Taffeh, I'm not quite sure how it was took as a flame but I am sorry it was. I was taken back by some of Taffeh's comments as if you have read my posts you would know I definitely do not come off as '1337 non-mapping krew'. (if that actually means something :D) When Infact i've been mapping for quite some time now. I tend to keep my posts generally mature and civil when needed to be and I encourage others to do the same.

Now Taffeh, I believe this would be better off handled between the two of us. So feel free to PM me. :)

06-14-2003, 01:45 PM
play your map with both. in the play testing stage get a rnadom bunch of people to play brit. then a different random bunch to play allied. then pick which to use from what the groups say.

thats how I'd do it anyway.

06-15-2003, 09:30 AM
ok some updated pics, some new some old rebuilt things! :)

http://dod.daddeltreff.de/gfx/news/tiger4.JPG
http://dod.daddeltreff.de/gfx/news/tiger5.JPG
http://dod.daddeltreff.de/gfx/news/tiger6.JPG
http://dod.daddeltreff.de/gfx/news/tiger7.JPG

I will built some new roofs, because some are still bad ;)

But i´m looking forward to release :D

Mapstatus 50% more or less :D

06-16-2003, 06:09 AM
comments needed, what do you think? :D

Kehldon
06-16-2003, 06:16 AM
Now that looks good! The map is really going in the right direction! :)

I would consider lightning abit though, its very bright and a bit colourless...

06-16-2003, 06:27 AM
Looks really good, can't wait to check it out! :D

06-19-2003, 08:50 AM
Just one new, it shows the street to the allied spawn. How i said , small map :cool:

r_speeds are really good, maybe with vis under 300!!!

http://dod.daddeltreff.de/gfx/news/tigernew.jpg

Hope Ya like it ;)

(BTW i didn´t show all of the map, there are many unknown places and "backstreets" :)

Godcha
06-19-2003, 10:36 AM
wow... looks much better...

...still waiting on changed roofs ;)

ehm.. one thing... on the last picture "tigernew.jpg" ... the board from one window to another... dont forget to rotate the texture 90°

06-19-2003, 02:29 PM
sure m8 :D i will do the best i can hehehe :)

Unreal*
06-30-2003, 09:59 PM
i havn't posted here in a while...

anyway.. it actually looks quite interesting basically the main thing you will want to try and mess with is textures/lighting..

the main problem that i see is the clash of textures, sure in real life things are "different" and "clash" but in mapping it becomes very obvious when you combine too many different textures..

in there you have klein's jagd textures, mikey para_kraftstoff stuff and telnets dod_kraftstoff stuff..

telnets texturing style is very dark, using a photobase but then bringing in handdrawn detailing etc..

mikey starts off with totally handrawn bases.. then uses photo elements for stuff like windows etc.. then hand draws over them making it feel kinda cartoony.. but very round and textured.. also a lot of colour varation in his textures.

kleins style is kinda harder to sum up.. they are dark.. but probally not as dark as the telnets.. but not as colourful as mikeys...

anyway the point im trying to make here is i had enormous trouble getting the lighting to look right for 3.0 (i thought it looked like crap..) and for 1.0 kraft (i really like the lighting now) i had a lot of trouble getting it right using textures by ONE artist.. with ONE style... when you use 3 it becomes a lot more dificult...

what i suggest you do is make a new .wad and try to limit yourself to artists.. maby just use mikeys and klein's stuff.. or just use telnets and kleins.. then pick out textures that have the same kind of look and brightness... the point im trying to get at is that in real places everything is lit the same, when mixing heaps of textures (without editing/adjusting them yourself) things become a mish-mash and look unrealistic... which makes the player less emersed in the game... which makes people like the map less...

then again.. people play fy_iceworld.... :rolleyes:

so what do i know :)

anyway.. hope that made some sense... i have a cold and cbf~

kleinluka
06-30-2003, 11:01 PM
bst unreal evr

07-01-2003, 07:52 AM
mhm Unreal, you seem to be right and i know what you mean, but if i only would use kleins textures, it won´t look like what i want :) And if i use only mikey´s textures , there won´t be enough textures for a city map, only for a small village town and thats also what i don´t want :)

I´m still waiting for the new klein textures ;) than i will choose only his ones :D

Kraut-Killer
07-01-2003, 07:58 AM
looks really good. keep up the good work!:D

kleinluka
07-01-2003, 07:59 AM
my new wad will be mainly countryside, industrial style

redfalcon
07-01-2003, 09:46 AM
ah i just figured out what it is. your sky is like deep dark blue/purple and cloudy but then the lighting is bright as day. thats why it ends up looking so odd.

ender
07-01-2003, 10:39 AM
Ya, work with the lighting. It sorta tops off the kraftstoff comparison.

07-01-2003, 02:04 PM
I never said that it should look like kraftstoff, its Tiger Style :cool:

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