weird compile error


Quakah
06-14-2003, 02:52 AM
Hi there, I'm working on a map lately and last compile i got an error wich i've never seen before, checked in zhlt and the error wasn't even there so I guess I'll post this here

** Executing...
** Command: Change Directory
** Parameters: "E:\SIERRA\Half-Life"


** Executing...
** Command: E:\ZHLT\HLCSG.EXE
** Parameters: "d:\program files\rmf\dod_edge" -nowadtextures

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "E:\ZHLT\HLCSG.EXE ""d:\program files\rmf\dod_edge"-nowadtextures
Entering d:\program files\rmf\dod_edge.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

11 brushes (totalling 66 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (2.48 seconds)
SetModelCenters:
10%...20%...30%...50%...60%...70%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (4.17 seconds)

Using Wadfile: \sierra\half-life\dod\hlbasics.wad
- Contains 6 used textures, 6.19 percent of map (21 textures in wad)
Using Wadfile: \sierra\half-life\dod\zillafinal.wad
- Contains 6 used textures, 6.19 percent of map (268 textures in wad)
Using Wadfile: \sierra\half-life\dod\dod_kalt.wad
- Contains 19 used textures, 19.59 percent of map (85 textures in wad)
Using Wadfile: \sierra\half-life\dod\xerent.wad
- Contains 17 used textures, 17.53 percent of map (188 textures in wad)
Using Wadfile: \sierra\half-life\dod\dod_zalec.wad
- Contains 21 used textures, 21.65 percent of map (75 textures in wad)
Using Wadfile: \sierra\half-life\dod\classic_kleineh_dod.wad
- Contains 19 used textures, 19.59 percent of map (173 textures in wad)
Using Wadfile: \sierra\half-life\dod\dod_donner.wad
- Contains 9 used textures, 9.28 percent of map (124 textures in wad)

Error: File read failure

----- END hlcsg -----




** Executing...
** Command: E:\ZHLT\HLBSP.EXE
** Parameters: "d:\program files\rmf\dod_edge" -texdata 1000000

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: E:\ZHLT\HLBSP.EXE "d:\program files\rmf\dod_edge"-texdata 1000000
>> There was a problem compiling the map.
>> Check the file d:\program files\rmf\dod_edge.log for the cause.

----- END hlbsp -----




** Executing...
** Command: E:\ZHLT\HLVIS.EXE
** Parameters: "d:\program files\rmf\dod_edge" -full

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: E:\ZHLT\HLVIS.EXE "d:\program files\rmf\dod_edge"-full
>> There was a problem compiling the map.
>> Check the file d:\program files\rmf\dod_edge.log for the cause.

----- END hlvis -----




** Executing...
** Command: E:\ZHLT\HLRAD.EXE
** Parameters: "d:\program files\rmf\dod_edge"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: E:\ZHLT\HLRAD.EXE "d:\program files\rmf\dod_edge"
>> There was a problem compiling the map.
>> Check the file d:\program files\rmf\dod_edge.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "d:\program files\rmf\dod_edge.bsp" "E:\SIERRA\Half-Life\dod\maps\dod_edge.bsp"

The command failed. Windows reported the error:
"Het systeem kan het opgegeven bestand niet vinden."

this is the log, the error is in the csg fase, I compile with zhlt and batch compiler

Jolly
06-14-2003, 04:00 AM
Try this:
http://www.dayofdefeat.com/forums/showthread.php?s=&threadid=8884

Quakah
06-14-2003, 04:17 AM
ah ty, got it, -nowadtextures was on :) thanks jolly

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