Cant stop my animated model...
Kehldon
06-25-2003, 08:40 AM
Been playing around with a animated model. Now its very easy to start it but it just loops over and over and I dont want that...
I have tried trigger_relay (with off) to stop it but it doesnt seem to work.... any otherway I can do it?
in an env_model, there are options called, sequence when turned off and sequence when turned off.. say for a cow, you want it to graze the grasses, you would type in idle for the sequence when on and the sequence when off. say you clipped the cow with breakable and it was triggered to the cow. that would trigger the cow and it would be so called, "turned off" and if you had sequence for off as dead, then it would look like you killed the poor little cow
anz I think he knows hwo to do it I thiink its just not working.
If a trigger_relay wotn work use a env_state I've found it more reliable.
Kehldon
06-26-2003, 09:52 AM
Thanks!
I pretty sure I know how it works, but I wasnt able to get to work...
Fuzzdaddy is using something like it in his shooting 88, so Im going to look at it and se if I can se anything diffrent from what I did..
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.