Glidias
07-04-2003, 04:10 AM
env_state can't seem to work.
A ai controlled func_tank should be disabled the moment i turn On the env_state. I did this with a multi_manager that triggers an animation to play for an env_model by turning it on as well as turn On the env_state. The func_tank uses a Master called ~mstrname while the env_state's name is mstrname. When i blow the thing up, the animation plays so obviosuly the multimanager runs, unfrotunately the MG doesn't get disabled but remains alive. Why??
A ai controlled func_tank should be disabled the moment i turn On the env_state. I did this with a multi_manager that triggers an animation to play for an env_model by turning it on as well as turn On the env_state. The func_tank uses a Master called ~mstrname while the env_state's name is mstrname. When i blow the thing up, the animation plays so obviosuly the multimanager runs, unfrotunately the MG doesn't get disabled but remains alive. Why??