File Read Error...
Eagle
06-13-2003, 12:19 AM
Nothing is corrupt, and everything I know is fine...
It says:
added 2 additional animating textures.
Error: File read failure
Thats my one and only problem... Does anybody have a way to find the crapped out files?
Thanks in advance
-Eagle
Eagle
06-13-2003, 01:34 AM
*bump*
Kehldon
06-13-2003, 02:05 AM
If I remember correct its the too many wads problem, so check you wads. If you are using more then 5 wads you should probebly try to repack some....
Otherwise try exporting to map again before compileing. I know I have had that problem and I think it was the wads in my case....
Eagle
06-13-2003, 02:10 AM
Damn... Retexutring is going to be a bizatch
Kehldon
06-13-2003, 02:41 AM
I guess you have more then 5 wads then. :)
You dont need to retexture your map, you simply need to repack all you wads. I took all the offical wads from dod and extracted them into a library and them added them to one huge wad instead. Simply remember to extract them to for example tga format to preserve colors or the textured might get messed up, especially textures with { infront must be exactly preserved or the transparent part doesnt work.
When you map you only need add the new wad then. When the maps is done you simply make wad with those textures used since you dont want to ship it with a 70Mb big wad file. :D
Eagle
06-13-2003, 03:45 AM
Well its not the amoutn of wads...
Its still says file read error
Jolly
06-13-2003, 08:23 AM
I had this problem once.
If you use "-nowadtextures" then you might get the error, so try remove this, it might say that you have exceded the 4mb texture limit. official dod maps have a max of 5mb, so try using this in your csg "-texdata 5120".
Well hope is works
tommy14
06-13-2003, 04:02 PM
you may also have 2 corrupt textures. check that animated texture series with wally, unit by unit. remip too if you can't find anything, sometimes REMIP solves a problem.
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