Some dumb questions
Whiskas
06-06-2003, 10:47 AM
I have a relatively terrain intensive map, and i was wondering if making the brush faces that don't appear ingame set to the null texture if it will help my rpseeds at all.
Second question is how do I get those metal and sand textures (in hlbasics) to disappear ingame.
1. yes use null it will help ur r_speeds alot!!! :D
2. to get the textures to dissapre tie them to func_wall and set the render mode to additive and the amount to 0 and the zhlt thing make it black light.
:D
redfalcon
06-06-2003, 10:50 AM
1.maybe
2.func_wall rendermode additive.
Whiskas
06-06-2003, 10:51 AM
thanks guys, appreciate the help
Mexikilla
06-06-2003, 10:56 AM
1. Yes you want to use the null texture on all of the triangle faces that aren't seen in-game. Sometimes though, dod thinks the other faces can be seen so if you start seeing "hall of mirrors" problems and you are positive there are no other problems in the map, it is the null texture.
2. render mode texture 0
Wittman80
06-06-2003, 02:55 PM
remember, there's no such thing as dumb questions, for they are easier to correct than dumb mistakes
FuzzDad
06-06-2003, 03:00 PM
There's also a way to use hint brushes to limit the face splitting...it envolves placing hints into the brushes on brush lines...i saw it in action while using one of those terrain creators...not sure how easy/difficult that would be but it might be worth a shot
Whiskas
06-06-2003, 10:42 PM
yah i saw that to fuzzdad, the generator puts hints brushes around every brush, it would help with r speeds but it takes FOREVER to compile when you have that many hint brushes
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