objectives, icons and spawns


06-09-2003, 05:13 AM
After a long career of cs mapping I moved on to dod. My first dod map is coming out nicely, but I know nothing about the dod entities.

I haven't found any tutorial about objectives like "destroy tank, retrieve documents" etc.

This is the scenario in my map:

There are two 88_cannons. The allies (British) have a main objective to retrieve documents from the axis base. But if they destroy the two 88_cannons, the allied spawns move a lot further. I want the 'destruction' of the 88s be like in dod_charlie, so that after a few seconds of waiting in the area with the bomb, the red countdown timer appears and then it explodes and the hud icon changes from axis_88 to allies_88.

What I have managed to do so far with the 88_cannons, is that when a British soldier goes to the area of the 88_cannon with a TNT, it explodes. What I haven't been able to do, is to get the 88´- and documents-icons in the top-left corner of the hud like in dod_jagd for example. As I said, I know nothing about the dod entities.

So if anyone knows a tutorial about this, link me to it. Or if not, it would be nice if someone would explain to me how these things are done.

Mythic_Kruger
06-09-2003, 07:33 AM
That reminds me dod_jagd. Anyway take a look at http://www.mardymouse.co.uk

FuzzDad
06-09-2003, 07:50 AM
Start here: http://collective.valve-erc.com/index.php

You can also run searches in this forum as folks have posted tutorials and examples of their work here. Good luck!

haircut
06-09-2003, 11:48 AM
Object Icons:

If you want to add custom objective sprites to your map, you can choose one of custom 1, 2 or 3 HUD Icons from the drop down in the dod_control_point entity.

Then put the files (Sprite) in a folder dod/sprites/obj_icons/dod_mymapname, named with the same name as your bsp file.

icon_obj_custom1_allies
icon_obj_custom1_axis
icon_obj_custom1_neutral
icon_obj_custom2_allies
etc...

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.