Tutorials


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  1. optimising:skybox brushs - shadows on rooftops (8 replies)
  2. 3d sky box (0 replies)
  3. Music/message at the end of a round (0 replies)
  4. Custom Ladder Sound? (10 replies)
  5. Optimiziation of you Map (0 replies)
  6. DOD 3.1 Server Install? (0 replies)
  7. Custom Sounds (2 replies)
  8. How to "carry" an object (4 replies)
  9. Question on checkerboard textures? (3 replies)
  10. Making good buildings (5 replies)
  11. Another way to equip weapons (25 replies)
  12. Embedding Files into BSPs with PakRat (1 replies)
  13. Creating Ammo Crates (15 replies)
  14. hud meter (1 replies)
  15. Assigning targetnames to players (31 replies)
  16. Equipping and Removing Weapons (10 replies)
  17. [Tut] Blast hole (5 replies)
  18. Shortened fuse time for non-flag DET packs (0 replies)
  19. {Guide}Adding Lightning to your Map! (9 replies)
  20. working DET packs and Objective points (8 replies)
  21. Shattered models in Hammer 3D view (4 replies)
  22. How Do You Make Maps???!!!!!!!!!!! (2 replies)
  23. Day of Defeat: Source mapping tutorial (4 replies)
  24. fireing 88's (0 replies)
  25. Smooth wall-rubble.. (1 replies)
  26. Snagit (0 replies)
  27. How to's on making downloaded sound bites to work in dod, i.e. comments and jestures. (1 replies)
  28. Source Tutorials (1 replies)
  29. Sealing (14 replies)
  30. Resource folder questions (3 replies)
  31. Where do I put the texdata cmd? (3 replies)
  32. Blowing up a Bridge (2 replies)
  33. spiral stairs?? (1 replies)
  34. making the sky?? (2 replies)
  35. VMF format flawed (7 replies)
  36. Sound Problem (2 replies)
  37. Hammer 2 Video Tutorials (0 replies)
  38. Monster Entities (1 replies)
  39. help with entities ;) plane flyover ;) (8 replies)
  40. I got a BIG question (5 replies)
  41. GCFScape run error... HELP! (3 replies)
  42. r_speeds show 0 in HUD (5 replies)
  43. HLrad.exe Error (8 replies)
  44. White Texture (5 replies)
  45. Maps of Dod Maps Question (1 replies)
  46. func_illusionaries and fog effect (3 replies)
  47. Question involving func_button direction (1 replies)
  48. remove "axis/allies win song" (3 replies)
  49. standart wadfiles ? (3 replies)
  50. Moving Spotlights (4 replies)
  51. Bombing area (2 replies)
  52. "Para" mode broken? (7 replies)
  53. multiple advancing spawns (9 replies)
  54. game freezes when loading map (5 replies)
  55. light_enviroment is always full bright (7 replies)
  56. a few problems (5 replies)
  57. Required entities? (3 replies)
  58. dod_trigger_sandbag (4 replies)
  59. lighting! my favorite issue! (1 replies)
  60. fireable flak88 (5 replies)
  61. gcfscape error need help (7 replies)
  62. Resizing models? (1 replies)
  63. Fps help (5 replies)
  64. GRRRR Help Please (9 replies)
  65. Can't Download halflife-DOD3.fgd (1 replies)
  66. Bullet penetration values (0 replies)
  67. Q: Couple of Problems... (6 replies)
  68. instant combat and multiple light envs (10 replies)
  69. Q: Nice Area Flags? (9 replies)
  70. ERROR when compiling map (5 replies)
  71. No env_model!!! (3 replies)
  72. Viewing models in VHE? (1 replies)
  73. <--- New Mapper. (4 replies)
  74. Custom Spray Questions (3 replies)
  75. Need help with sky/vis blocking (14 replies)
  76. map models (5 replies)
  77. func_train (moves with) ? (10 replies)
  78. CSG error... (1 replies)
  79. map not showing up in map list (4 replies)
  80. How do i add a sky? (3 replies)
  81. How do i put models on a map? (5 replies)
  82. Fencing (1 replies)
  83. nub mapping questions (13 replies)
  84. DoD source change mapping? (5 replies)
  85. help programs for map making (7 replies)
  86. Mist (9 replies)
  87. MAP_MAX_MIPTEX (And other errors) (2 replies)
  88. Unpacking the PAK files? (4 replies)
  89. How to make a crosshair (1 replies)
  90. Help with a rotating door (3 replies)
  91. How do I make foxholes? (3 replies)
  92. Advancing Spawns (1 replies)
  93. Leaf portals saw into leaf (6 replies)
  94. Need help, seriously. (2 replies)
  95. Map intro movies (18 replies)
  96. how specifically do I createa mortar that repeats without being activiated (2 replies)
  97. Moderators please read (steam related) (3 replies)
  98. Cant find model (after compile) (5 replies)
  99. VIS problem (9 replies)
  100. .BSP Editing (7 replies)
  101. Wad inclusion (2 replies)
  102. Entity leak? what the hell? lol.. different from regular leak? supposed to beta 2nite (5 replies)
  103. Missing entity in VHM? (3 replies)
  104. A couple "How do I" questions. Please help (5 replies)
  105. Changing the origins (5 replies)
  106. Flag Hud Icons (6 replies)
  107. Sound probs ... (4 replies)
  108. A couple mapping questions (YES I SEARCHED!) (14 replies)
  109. Flamerthrowers! (4 replies)
  110. Entity Leek! (7 replies)
  111. Clipping (0 replies)
  112. training map (3 replies)
  113. Spawning Problems (1 replies)
  114. Making destroyable capture objects (2 replies)
  115. Error: File read Failure (11 replies)
  116. Missing func_wall/illusionary (9 replies)
  117. player height issues (2 replies)
  118. Finding a leak (9 replies)
  119. Respawn and tigger_hurt stopped working (2 replies)
  120. Lighting issues (4 replies)
  121. Using the Timer (2 replies)
  122. some questions about mapping (8 replies)
  123. MG deployable entity? (2 replies)
  124. Start Spawns (7 replies)
  125. models strangely lit up by muzzleflash (6 replies)
  126. particle fx - distance rendered? also Fog (1 replies)
  127. Light Switches (2 replies)
  128. Spawn Protection (5 replies)
  129. Grass model (2 replies)
  130. Getting my maps to (7 replies)
  131. Exceeded Max_Patches (3 replies)
  132. passable models (3 replies)
  133. rolling respawn (1 replies)
  134. does anyone know how to make a timer stop? (4 replies)
  135. I'm sorry guys...hammer setup Q's... (0 replies)
  136. Sky Box? (6 replies)
  137. Mapping Q's (6 replies)
  138. Sky boxes (4 replies)
  139. Q: No weapon on spawn (2 replies)
  140. Making models SOLID? (5 replies)
  141. Concave get around? (1 replies)
  142. Elevator tut? (3 replies)
  143. Lights (3 replies)
  144. Models (3 replies)
  145. Mapping with Steam only? (1 replies)
  146. Hammer setup (2 replies)
  147. lousy leaks (3 replies)
  148. custom models and hammer editor 3.5 beta (5 replies)
  149. Steam and Mapping. whats the story? (9 replies)
  150. Sky box alignment..... (2 replies)
  151. Sky Box question (2 replies)
  152. wpoly related to textures (8 replies)
  153. how to you specify the amer/brit (1 replies)
  154. Error: vismap expansion overflow (2 replies)
  155. How many submodels can WC display? (7 replies)
  156. can light settings affect wpoly? (4 replies)
  157. faster compiling (9 replies)
  158. WIP/questions - dod_navarone_b3 (10 replies)
  159. Little new to this (5 replies)
  160. dont have dod_detect entity.... (2 replies)
  161. Spawning weapons NOT in fgd (4 replies)
  162. Doors and stuff (2 replies)
  163. Generating smoothe terrain... How? (3 replies)
  164. respawning items (2 replies)
  165. Light_env setting help (2 replies)
  166. wont compile plz help (4 replies)
  167. Dont want to use Valve Hammer Editor (11 replies)
  168. How can I make an overview? (2 replies)
  169. fireworks (8 replies)
  170. rotating light beam (3 replies)
  171. compile error list: (8 replies)
  172. night map settings ala Zafod (6 replies)
  173. Gahh... why wont this compile? (1 replies)
  174. Weather Changing (1 replies)
  175. My first map- HELP (5 replies)
  176. How do you make an MG deploy entity (6 replies)
  177. vis and rad (3 replies)
  178. How do I get CS Sprites to Work in DOD? (3 replies)
  179. hlcsg crashes at 99% (1 replies)
  180. to ring a bell... (2 replies)
  181. func_tracktrain (2 replies)
  182. mines (2 replies)
  183. export .map (7 replies)
  184. Transparent textures (1 replies)
  185. Regarding Max Clipnodes (2 replies)
  186. Mapping Tools+Programs: EVERYTHING you need (0 replies)
  187. mapper routines? (9 replies)
  188. How can i fix that? (1 replies)
  189. Model question.... (3 replies)
  190. clipnodes (7 replies)
  191. MortarFields ? (2 replies)
  192. How good do these work (r_speed reduction) (20 replies)
  193. New to everything (3 replies)
  194. Solid model (5 replies)
  195. shadow (2 replies)
  196. Clip texture question.... (5 replies)
  197. texture properties (3 replies)
  198. aint there a 1.1 fgd ?? (7 replies)
  199. bloody maps??? (2 replies)
  200. How can i... (3 replies)
  201. transparent texture (6 replies)
  202. skywalk !!! waaa...... (5 replies)
  203. model Q. (3 replies)
  204. objectives (6 replies)
  205. Multi Manager. (2 replies)
  206. Deathmatch play in DoD (0 replies)
  207. too many func_breakables? (3 replies)
  208. failed to precache.. (1 replies)
  209. brush q. (2 replies)
  210. sandsplash instead of bulletholes (7 replies)
  211. Camo textures (2 replies)
  212. Model and animations on a map (5 replies)
  213. TreeLine Texture (4 replies)
  214. A simple question... (1 replies)
  215. compiling error (3 replies)
  216. 3rd person on a map (4 replies)
  217. Simple Skybrush/Vis Tutorial (0 replies)
  218. water makes you stand up (4 replies)
  219. Several questions (7 replies)
  220. Convert .RMF brushwork to .MDL (2 replies)
  221. Bullet decals on textures (4 replies)
  222. func_tankrocket? (0 replies)
  223. Lighting (2 replies)
  224. Question about foliage (plants you see and can walk through etc) (7 replies)
  225. How to trigger when shot. (2 replies)
  226. How do I... :S (1 replies)
  227. Is this possible? (9 replies)
  228. i must be blind... (4 replies)
  229. Hlds (3 replies)
  230. How to extract textures? (5 replies)
  231. Light Problem (3 replies)
  232. Any leak-finding strategies out there? (15 replies)
  233. One more question. (4 replies)
  234. Q. (3 replies)
  235. Strange Map Bugs (4 replies)
  236. elevator woes (2 replies)
  237. poligons are missing ingame (4 replies)
  238. mortars :s (0 replies)
  239. customs crosshairs? (7 replies)
  240. Special door (1 replies)
  241. Lighting.. (11 replies)
  242. graphics prob, open Gl (3 replies)
  243. Why's the brush dissapear? (2 replies)
  244. Models (16 replies)
  245. Where did the wads go? (2 replies)
  246. BoB_Carentan help (24 replies)
  247. impact craters (3 replies)
  248. buildings. (3 replies)
  249. Merderet Fountain (3 replies)
  250. Map models lighting problem (1 replies)
Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.