- optimising:skybox brushs - shadows on rooftops (8 replies)
- 3d sky box (0 replies)
- Music/message at the end of a round (0 replies)
- Custom Ladder Sound? (10 replies)
- Optimiziation of you Map (0 replies)
- DOD 3.1 Server Install? (0 replies)
- Custom Sounds (2 replies)
- How to "carry" an object (4 replies)
- Question on checkerboard textures? (3 replies)
- Making good buildings (5 replies)
- Another way to equip weapons (25 replies)
- Embedding Files into BSPs with PakRat (1 replies)
- Creating Ammo Crates (15 replies)
- hud meter (1 replies)
- Assigning targetnames to players (31 replies)
- Equipping and Removing Weapons (10 replies)
- [Tut] Blast hole (5 replies)
- Shortened fuse time for non-flag DET packs (0 replies)
- {Guide}Adding Lightning to your Map! (9 replies)
- working DET packs and Objective points (8 replies)
- Shattered models in Hammer 3D view (4 replies)
- How Do You Make Maps???!!!!!!!!!!! (2 replies)
- Day of Defeat: Source mapping tutorial (4 replies)
- fireing 88's (0 replies)
- Smooth wall-rubble.. (1 replies)
- Snagit (0 replies)
- How to's on making downloaded sound bites to work in dod, i.e. comments and jestures. (1 replies)
- Source Tutorials (1 replies)
- Sealing (14 replies)
- Resource folder questions (3 replies)
- Where do I put the texdata cmd? (3 replies)
- Blowing up a Bridge (2 replies)
- spiral stairs?? (1 replies)
- making the sky?? (2 replies)
- VMF format flawed (7 replies)
- Sound Problem (2 replies)
- Hammer 2 Video Tutorials (0 replies)
- Monster Entities (1 replies)
- help with entities ;) plane flyover ;) (8 replies)
- I got a BIG question (5 replies)
- GCFScape run error... HELP! (3 replies)
- r_speeds show 0 in HUD (5 replies)
- HLrad.exe Error (8 replies)
- White Texture (5 replies)
- Maps of Dod Maps Question (1 replies)
- func_illusionaries and fog effect (3 replies)
- Question involving func_button direction (1 replies)
- remove "axis/allies win song" (3 replies)
- standart wadfiles ? (3 replies)
- Moving Spotlights (4 replies)
- Bombing area (2 replies)
- "Para" mode broken? (7 replies)
- multiple advancing spawns (9 replies)
- game freezes when loading map (5 replies)
- light_enviroment is always full bright (7 replies)
- a few problems (5 replies)
- Required entities? (3 replies)
- dod_trigger_sandbag (4 replies)
- lighting! my favorite issue! (1 replies)
- fireable flak88 (5 replies)
- gcfscape error need help (7 replies)
- Resizing models? (1 replies)
- Fps help (5 replies)
- GRRRR Help Please (9 replies)
- Can't Download halflife-DOD3.fgd (1 replies)
- Bullet penetration values (0 replies)
- Q: Couple of Problems... (6 replies)
- instant combat and multiple light envs (10 replies)
- Q: Nice Area Flags? (9 replies)
- ERROR when compiling map (5 replies)
- No env_model!!! (3 replies)
- Viewing models in VHE? (1 replies)
- <--- New Mapper. (4 replies)
- Custom Spray Questions (3 replies)
- Need help with sky/vis blocking (14 replies)
- map models (5 replies)
- func_train (moves with) ? (10 replies)
- CSG error... (1 replies)
- map not showing up in map list (4 replies)
- How do i add a sky? (3 replies)
- How do i put models on a map? (5 replies)
- Fencing (1 replies)
- nub mapping questions (13 replies)
- DoD source change mapping? (5 replies)
- help programs for map making (7 replies)
- Mist (9 replies)
- MAP_MAX_MIPTEX (And other errors) (2 replies)
- Unpacking the PAK files? (4 replies)
- How to make a crosshair (1 replies)
- Help with a rotating door (3 replies)
- How do I make foxholes? (3 replies)
- Advancing Spawns (1 replies)
- Leaf portals saw into leaf (6 replies)
- Need help, seriously. (2 replies)
- Map intro movies (18 replies)
- how specifically do I createa mortar that repeats without being activiated (2 replies)
- Moderators please read (steam related) (3 replies)
- Cant find model (after compile) (5 replies)
- VIS problem (9 replies)
- .BSP Editing (7 replies)
- Wad inclusion (2 replies)
- Entity leak? what the hell? lol.. different from regular leak? supposed to beta 2nite (5 replies)
- Missing entity in VHM? (3 replies)
- A couple "How do I" questions. Please help (5 replies)
- Changing the origins (5 replies)
- Flag Hud Icons (6 replies)
- Sound probs ... (4 replies)
- A couple mapping questions (YES I SEARCHED!) (14 replies)
- Flamerthrowers! (4 replies)
- Entity Leek! (7 replies)
- Clipping (0 replies)
- training map (3 replies)
- Spawning Problems (1 replies)
- Making destroyable capture objects (2 replies)
- Error: File read Failure (11 replies)
- Missing func_wall/illusionary (9 replies)
- player height issues (2 replies)
- Finding a leak (9 replies)
- Respawn and tigger_hurt stopped working (2 replies)
- Lighting issues (4 replies)
- Using the Timer (2 replies)
- some questions about mapping (8 replies)
- MG deployable entity? (2 replies)
- Start Spawns (7 replies)
- models strangely lit up by muzzleflash (6 replies)
- particle fx - distance rendered? also Fog (1 replies)
- Light Switches (2 replies)
- Spawn Protection (5 replies)
- Grass model (2 replies)
- Getting my maps to (7 replies)
- Exceeded Max_Patches (3 replies)
- passable models (3 replies)
- rolling respawn (1 replies)
- does anyone know how to make a timer stop? (4 replies)
- I'm sorry guys...hammer setup Q's... (0 replies)
- Sky Box? (6 replies)
- Mapping Q's (6 replies)
- Sky boxes (4 replies)
- Q: No weapon on spawn (2 replies)
- Making models SOLID? (5 replies)
- Concave get around? (1 replies)
- Elevator tut? (3 replies)
- Lights (3 replies)
- Models (3 replies)
- Mapping with Steam only? (1 replies)
- Hammer setup (2 replies)
- lousy leaks (3 replies)
- custom models and hammer editor 3.5 beta (5 replies)
- Steam and Mapping. whats the story? (9 replies)
- Sky box alignment..... (2 replies)
- Sky Box question (2 replies)
- wpoly related to textures (8 replies)
- how to you specify the amer/brit (1 replies)
- Error: vismap expansion overflow (2 replies)
- How many submodels can WC display? (7 replies)
- can light settings affect wpoly? (4 replies)
- faster compiling (9 replies)
- WIP/questions - dod_navarone_b3 (10 replies)
- Little new to this (5 replies)
- dont have dod_detect entity.... (2 replies)
- Spawning weapons NOT in fgd (4 replies)
- Doors and stuff (2 replies)
- Generating smoothe terrain... How? (3 replies)
- respawning items (2 replies)
- Light_env setting help (2 replies)
- wont compile plz help (4 replies)
- Dont want to use Valve Hammer Editor (11 replies)
- How can I make an overview? (2 replies)
- fireworks (8 replies)
- rotating light beam (3 replies)
- compile error list: (8 replies)
- night map settings ala Zafod (6 replies)
- Gahh... why wont this compile? (1 replies)
- Weather Changing (1 replies)
- My first map- HELP (5 replies)
- How do you make an MG deploy entity (6 replies)
- vis and rad (3 replies)
- How do I get CS Sprites to Work in DOD? (3 replies)
- hlcsg crashes at 99% (1 replies)
- to ring a bell... (2 replies)
- func_tracktrain (2 replies)
- mines (2 replies)
- export .map (7 replies)
- Transparent textures (1 replies)
- Regarding Max Clipnodes (2 replies)
- Mapping Tools+Programs: EVERYTHING you need (0 replies)
- mapper routines? (9 replies)
- How can i fix that? (1 replies)
- Model question.... (3 replies)
- clipnodes (7 replies)
- MortarFields ? (2 replies)
- How good do these work (r_speed reduction) (20 replies)
- New to everything (3 replies)
- Solid model (5 replies)
- shadow (2 replies)
- Clip texture question.... (5 replies)
- texture properties (3 replies)
- aint there a 1.1 fgd ?? (7 replies)
- bloody maps??? (2 replies)
- How can i... (3 replies)
- transparent texture (6 replies)
- skywalk !!! waaa...... (5 replies)
- model Q. (3 replies)
- objectives (6 replies)
- Multi Manager. (2 replies)
- Deathmatch play in DoD (0 replies)
- too many func_breakables? (3 replies)
- failed to precache.. (1 replies)
- brush q. (2 replies)
- sandsplash instead of bulletholes (7 replies)
- Camo textures (2 replies)
- Model and animations on a map (5 replies)
- TreeLine Texture (4 replies)
- A simple question... (1 replies)
- compiling error (3 replies)
- 3rd person on a map (4 replies)
- Simple Skybrush/Vis Tutorial (0 replies)
- water makes you stand up (4 replies)
- Several questions (7 replies)
- Convert .RMF brushwork to .MDL (2 replies)
- Bullet decals on textures (4 replies)
- func_tankrocket? (0 replies)
- Lighting (2 replies)
- Question about foliage (plants you see and can walk through etc) (7 replies)
- How to trigger when shot. (2 replies)
- How do I... :S (1 replies)
- Is this possible? (9 replies)
- i must be blind... (4 replies)
- Hlds (3 replies)
- How to extract textures? (5 replies)
- Light Problem (3 replies)
- Any leak-finding strategies out there? (15 replies)
- One more question. (4 replies)
- Q. (3 replies)
- Strange Map Bugs (4 replies)
- elevator woes (2 replies)
- poligons are missing ingame (4 replies)
- mortars :s (0 replies)
- customs crosshairs? (7 replies)
- Special door (1 replies)
- Lighting.. (11 replies)
- graphics prob, open Gl (3 replies)
- Why's the brush dissapear? (2 replies)
- Models (16 replies)
- Where did the wads go? (2 replies)
- BoB_Carentan help (24 replies)
- impact craters (3 replies)
- buildings. (3 replies)
- Merderet Fountain (3 replies)
- Map models lighting problem (1 replies)