Is this possible?
Quakah
12-27-2003, 04:01 AM
Hi there, I'm working on a pegasus bridge map and I want to implement a new style of capturing. It goes as followed: There are 3 capture areas, first 2 are hold by the axis, the last one by the british. Now I want this to happen. If the british capture the first area the 2nd capture area get's unlocked(this one can't be captured if the first is still being hold by the axis). If the british capture the 2nd point this will trigger a timer and the third capture area. This one is in contol of the british, if the axis can capture that point they win. Actually the main objective goes like this: if the axis can hold down the british for 15 minutes(if the british can't capture both capture areas) they win, if the axis lose both capture areas but can recapture the 3rd they win as well, if the allies capture the first 2 capture areas and hold the last one for 10 minutes, they win. I've tried lots of possibilities but I can't get it to work, the next timer won't run, I can capture the 3rd capture area even if the axis still hold the first 2 and all that. I was hoping this could work but I'm getting desperate. If this is possible can someone tell me how and what entities I need + values? The bridge model is almost near finished wich is the last part of the map and I want to release it as fast as possible! Please help me
Quakah
12-28-2003, 01:41 AM
guess not :p
greenhorn
12-28-2003, 05:14 PM
your question is confusing, no doubt the gameplay would be too
but hey i'm all for confusing gameplay {screw the n00bs}
anyway, i tried to have multiple timers in a map and they refused to work, so i simplified it to one timer and triggered it twice, {once to stop it, once to start it again} and that works, but it will always run for the same time {10 or 15 min but not both}
as far as disabling a capture area, which i think is what you are trying to do, i know you can KILL an entity, thereby removing it altogether, {it will be there next round} but i dunno if u can have it start OFF and trigger it on, as i have never tried that with a caparea.
you might try a simpler idea like block the way to the last cap area with a oneway ramp {like a spawn exit}, and then blow it up/kill it
there are various entites in the spirit code that would enable this easily.. hint hint dev team
Quakah
12-29-2003, 01:37 AM
hmz, ok, I'll try to explain is at good as possible. I have 3 capture areas. I want it to be like this. When the round starts the british can only capture the 1st area, although the 2nd capture area is on the other side of the bridge, they can't capture it yet untill the 1st is captured. There is also a 3rd capture area that the axis should capture later on, this can't be capped as well. Actually it should work like a chain. If you capture the 1st, then you capture the 2nd. If you capture the 2nd another timer would be triggered and then you can capture the 3rd. I don't think I can implement invisible walls to block the way so you can't get to capture point 2. I hope you understand it much better now ;)
dowpsycho
12-29-2003, 07:27 AM
I do remember a beach map that was sort of like this. Axis on top, allies on the beach, there were 3 cap areas of 2 man flags each, 1 on the left, 1 on the right and 1 in the middle at the top of a small cliff that overlooks the beach. If the allies managed to capture all 3 flags, they got to move inland a bit, the map restarted in a way, where allies spawned right below the bunkers and then had to attack and destroy 2 artillary guns. Can't remember what it's called, but someone else might remember, then it's easier for you to find the mapper and ask him what you did.
Quakah
12-29-2003, 08:44 AM
that's dod_overlord, but that's not how I want this map to be.
redfalcon
01-02-2004, 10:18 AM
if it wasn't a cap area you could just use an invisible door, i can't think of anyway to really do what you're doing minus what the other guy said.
so basically you can only capture one flag after you cpatured another?
the flag points have a master. simply give the second and third flags masters that are turned on by the previous points being captured. in theory
redfalcon
01-06-2004, 04:24 PM
Originally posted by Angry Beaver
.....in theory
good point
Quakah
01-07-2004, 05:13 AM
I tried that, it didn't work, or I didn't do it properly, could be :/
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