wont compile plz help


Blitzkriege
03-14-2004, 10:55 AM
The compile /run command for bsp is $bsp_exe $path\$file
The compile/run command for copy bsp is ......................>
Copy File $path\$file.bsp $bspdir\$file.bsp



----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE "c:\program files\day of defeat\dod\maps\dod_hill"
>> There was a problem compiling the map.
>> Check the file c:\program files\day of defeat\dod\maps\dod_hill.log for the cause.

----- END hlbsp -----
Now i can actually get dod to start but it then gives me this error
Cant register variable mp_chattime, already defined
map change failed: 'dod_hill' not found on server.
Any suggestions?... I tried adding a .map to my file name but that did nothing that I could see

VoodooChild
03-14-2004, 10:42 PM
i have an idea, but plz post the FULL compile log unedited b4 i respond

Blitzkriege
03-15-2004, 06:08 PM
ok... this is the full .......... its actually works but... now it wont start up a server
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Day of Defeat\dod\dlls


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Day of Defeat\dod\maps\dod_hill.map" "C:\Program Files\Day of Defeat\dod\maps\dod_hill.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE
** Parameters: "C:\Program Files\Day of Defeat\dod\maps\dod_hill"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE "C:\Program Files\Day of Defeat\dod\maps\dod_hill"
Entering C:\Program Files\Day of Defeat\dod\maps\dod_hill.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...50%...60%...70%...Error: Entity 0, Brush 52: outside world(+/-4096): (-2907,2857,-3104)-(16,4110,152)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 53: outside world(+/-4096): (-53,2855,-3104)-(2880,4112,152)
Error: Entity 0, Brush 56: outside world(+/-4096): (-4096,-4064,-3108)-(4064,4112,-3040)
Error: Entity 0, Brush 57: outside world(+/-4096): (-4096,-4064,88)-(4064,4112,156)
(0.06 seconds)

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE
** Parameters: "C:\Program Files\Day of Defeat\dod\maps\dod_hill"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE "C:\Program Files\Day of Defeat\dod\maps\dod_hill"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Day of Defeat\dod\maps\dod_hill.log for the cause.

----- END hlbsp -----

Genie
03-15-2004, 07:48 PM
Originally posted by Blitzkriege


0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...50%...60%...70%...Error: Entity 0, Brush 52: outside world(+/-4096): (-2907,2857,-3104)-(16,4110,152)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 53: outside world(+/-4096): (-53,2855,-3104)-(2880,4112,152)
Error: Entity 0, Brush 56: outside world(+/-4096): (-4096,-4064,-3108)-(4064,4112,-3040)
Error: Entity 0, Brush 57: outside world(+/-4096): (-4096,-4064,88)-(4064,4112,156)
(0.06 seconds)

----- END hlcsg -----



I havn't done any mapping in a while, but this looks like your error. Check for any entities or brushes poking outside your map, or outside the grid. Again that's sorta a unspecific solution but I don't remember compile errors very much now.

VoodooChild
03-15-2004, 09:02 PM
Example:
Entity 10, Brush 0: outside world(+/-4096): (-9000, -64, 216)-(9000,23,283)

There are a few cases that create the 'outside world' error. The first is an damaged brush, almost always created by a vertex manipulation gone wrong. The coordinates listed in the error are very important in diagnosing the error. If any of the coordinates are -9000 or 9000, then the brush is damaged, and most likely needs replacing completely. The second most common case is actually having a brush near or outside the edge of the allowable region for the world. The brushes are expanded slightly for some of the calculations during a compile, so brushes near the edge within 64 units will cause the error too. The cordon tool creates brushes automatically to box in the cordon region, and their brushes can sometimes be quite large, and also extend outside the world. This can be verified by opening up the .map created by an export with cordon enabled, and looking to see what brushes it made.

A COMMON PROBLEM I just usually delete the culprit brush rather than trying to fix it, saves time.

CHECK ZHLTProblems.html in your ZHLT dierectory on your PC before posting.

You will 99% of the time find your problems.

1. Hit cntrl-f for 'find'
2. type or paste your error ['outside world'] from your log
3. No luck? View sticky at the top of the page IR posted
4. If you still are stumped post here

gad to help
--voodoo

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.