Watchtower
05-18-2004, 09:16 PM
2 questions if you please.
im not to familiar with this area of mapping, i know that the smoke on dod_charlie is particle fx tho.
1. what i want to know is it possible to edit the distance particle fx render?
Example: As you approach the barbed wire area the smoke will slowly come into view.
is this edited in the particle fx entity properties or hard programmed?
2. Also, can you edit a .cfg file to automatically load up fog on for a map?
I realize it can be disabled but Ive figured out a fog setting that negates the 'box puff' while still doing its job. This is ppl's main rant why they dont use fog.
thank you for your help
Watchtower
im not to familiar with this area of mapping, i know that the smoke on dod_charlie is particle fx tho.
1. what i want to know is it possible to edit the distance particle fx render?
Example: As you approach the barbed wire area the smoke will slowly come into view.
is this edited in the particle fx entity properties or hard programmed?
2. Also, can you edit a .cfg file to automatically load up fog on for a map?
I realize it can be disabled but Ive figured out a fog setting that negates the 'box puff' while still doing its job. This is ppl's main rant why they dont use fog.
thank you for your help
Watchtower