Clip texture question....

Original Sin
02-11-2004, 03:00 PM
I've searched a bit and couldn't find an answer to my question, so I'll ask it here. I've started to clip brush some models in a map I'm working on, but when I compile it, it gives me the message that it can't find a specified file, and in game, the models are not cliped off. It only happens when I use the clip texture, so maybe it's missing, and if so, where can I get one to use.

Any help is greatly appreciated.

02-11-2004, 10:47 PM
what file cant it find?

and i'm confused, how do you clip something without a clip texture?
any texture called "clip" will act as clip, if you made a brush out of clip, its there, unless it was hidden when you compiled, or you made the brush a func_illusionary or something.
even if the texture "clip" is missing from all the wads called for, it doesnt matter because its not rendered ever, you may get an error like "texture lump missing" or something but clip is an inherent special texture within hl, and it works fine

note: brushes textured with "clip" will not block bullets, only players

Original Sin
02-11-2004, 11:11 PM
I hate this because now it works :) I tried to replicate the error message but now it's working right. What was happening was, I am using the by_barrels_pallet.mdl as an MG nest so I needed to clip it. I placed a brush around it and aplied the Clip texture to it, then compiled to test. The error message that came up said it could not locate the specified file and asked if I wanted to continue. I did. When in game, the model was still "unsolid". That only happened when ever I tried to aply the Clip texture to a brush, but now it appears to be working fine.:rolleyes: Anyway, I don't know what I did differantly but the problem is gone and I appreciate your response to my question. I do thank you for your help :)

02-12-2004, 01:39 AM
Actually you will still have a problem like Greenhorn said:

The clip texture is deceiving in its nature. You would think that applying a brush with the clip texture gives you model a solid state, but it doesnt.

Clip textures will block your character from passing by, but not from bullets passing through. A clip texture is better put to use, say, in a window you do not want players to jump out of, but be able to shoot out of.

If you want your model to be solid, you need to apply a material texture, i.e. metal or wood.

Find the metal or wood material texture and use that, otherwise bullets will pass through your model.

After you've made your clipping box with the material texture, make it a func_wall entity, and make the "RENDER MODE" to "TEXTURE" with "FX AMOUNT" to "O".

Now you have a properly clipped model with solid properties and invisible material textures.


Original Sin
02-12-2004, 03:52 PM
Thank you Voodoo. I was trying to figure out how I was gonna make it solid, stop bullets, and give that nice sparky flash when shot. I was hoping there was a better way then layering brushes for each effect. :) That's why I like this comunity; people who are very helpful and nice to boot......

02-13-2004, 03:08 AM
No prob BOB :)

Love to help and share my knowledge!

--Voodoo Out

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.