How to trigger when shot.

12-28-2003, 12:51 PM
how can you trigger things when they are shot. eg, the bell on anzio rings when shot.

12-28-2003, 01:15 PM
make it a func_button {or make an invisible func_button using null texture and renderamount 0- to clip a model or something}
give it a health of 1
delay before fire 0
delay before reset 0.1
target your ambient_generic {or wutever}
then tick the first 3 flags:
-dont move
-allies cant activate
-axis cant activate

this is how the tank on old ramelle was clipped for example

12-28-2003, 05:15 PM
ahh, thx :)

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.