01-31-2004, 12:30 PM
'There is an 88 gun, when you push the button, it will fire.
The following entities I'm using, with the names behind it:
Func_button
Multi manager - 88mm
Ambient_generic - 88sound
evn_model - 88flak
env_sprite - 88smoke
env_shake - 88shake
func_mortarfield - 88field
The button has the target 88mm (the multi manager)
In the multimanager, I added the keys with the names of the objectes that have to be triggered:
Name and value:
88flak - 10 (to make a shoot sequence)
88sound - 10
88shake - 10
88smoke - 10
88field - 10
targetname 88mm
triggerstate 1
It looks good to me, but when I play the testmap, nothing happens
Plz help me :,(
The following entities I'm using, with the names behind it:
Func_button
Multi manager - 88mm
Ambient_generic - 88sound
evn_model - 88flak
env_sprite - 88smoke
env_shake - 88shake
func_mortarfield - 88field
The button has the target 88mm (the multi manager)
In the multimanager, I added the keys with the names of the objectes that have to be triggered:
Name and value:
88flak - 10 (to make a shoot sequence)
88sound - 10
88shake - 10
88smoke - 10
88field - 10
targetname 88mm
triggerstate 1
It looks good to me, but when I play the testmap, nothing happens
Plz help me :,(