player height issues


Inch
06-03-2004, 05:41 AM
the POV of the player has been lowered in 1.2

this means: rework the map to make the properties of most objects 'correct'

How do you cope with it?

I mean: i'm working on a map and in WC everything seems right regarding towards properties, but whenever i compile it and run the map in dod, everything seems too big. I used to work with the airscripted_sequence entity since it gave me a basic measurement of the height of the player, but with the new pov this has changed so it's basically a gamble to build some elaborate brushwork and hope the properties are right on the spot.

Scuzz
06-04-2004, 04:49 PM
The actual height of the player hasnt changed tho, only the POV. Its not really a big change so you shouldnt really have to use differently sized brushes :confused:

(4THIDUSA) SSG
06-04-2004, 05:08 PM
height 72 units width 32 units, continue on with these in mind and all will normally be ok

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