Inch
06-03-2004, 05:41 AM
the POV of the player has been lowered in 1.2
this means: rework the map to make the properties of most objects 'correct'
How do you cope with it?
I mean: i'm working on a map and in WC everything seems right regarding towards properties, but whenever i compile it and run the map in dod, everything seems too big. I used to work with the airscripted_sequence entity since it gave me a basic measurement of the height of the player, but with the new pov this has changed so it's basically a gamble to build some elaborate brushwork and hope the properties are right on the spot.
this means: rework the map to make the properties of most objects 'correct'
How do you cope with it?
I mean: i'm working on a map and in WC everything seems right regarding towards properties, but whenever i compile it and run the map in dod, everything seems too big. I used to work with the airscripted_sequence entity since it gave me a basic measurement of the height of the player, but with the new pov this has changed so it's basically a gamble to build some elaborate brushwork and hope the properties are right on the spot.