player height issues

06-03-2004, 05:41 AM
the POV of the player has been lowered in 1.2

this means: rework the map to make the properties of most objects 'correct'

How do you cope with it?

I mean: i'm working on a map and in WC everything seems right regarding towards properties, but whenever i compile it and run the map in dod, everything seems too big. I used to work with the airscripted_sequence entity since it gave me a basic measurement of the height of the player, but with the new pov this has changed so it's basically a gamble to build some elaborate brushwork and hope the properties are right on the spot.

06-04-2004, 04:49 PM
The actual height of the player hasnt changed tho, only the POV. Its not really a big change so you shouldnt really have to use differently sized brushes :confused:

06-04-2004, 05:08 PM
height 72 units width 32 units, continue on with these in mind and all will normally be ok

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.