optimising:skybox brushs - shadows on rooftops
10-15-2007, 03:50 AM
Someone (who will recon himself lol) asked me a question so I thought I would write this small tut to give a little bit more info on how to work around shadows on rooftops with skybox texture..
I hope it'will help ... I haven't tried everything so please feel free to give me a feedback. AND specially if I'm wrong loool
I tried to make it as simple as I could.
10-15-2007, 05:45 PM
added your tut to my collection
10-15-2007, 05:49 PM
Yes, very nice. Thanks for the post! Very helpful.
10-16-2007, 03:26 AM
10-25-2007, 02:13 AM
Many thanks for that tutorial that will reveal itself useful to many people. And your English is quite good for a fellow Frenchman, I just wish there were more guys like us :)
The tutorial is quite complete as it is too. Nice illustrations that explain things well.
10-31-2007, 07:12 AM
Excellent tutorial. I wish I'd known all of this a year ago.
11-05-2007, 09:04 AM
lol thks m8's i'm really glad it helps!!
And your English is quite good for a fellow Frenchman, I just wish there were more guys like us
lol no credits.. lived in UK for a long time.... but thks anyway....
11-05-2007, 11:39 AM
Man, I wish I had this guide back when I started with mapping... I had a lot of those problems back in the day. That's a great guide!
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.