Ca-Chicken-Soup
08-10-2006, 09:18 PM
This a tutorial on how to make blast holes in walls using displacements.
See the this DOD:F post for images+text (http://www.dod-federation.com/forum/showthread.php?t=402)
Right let's get to it!
Firstmake a room (http://developer.valvesoftware.com/wiki/Your_First_Map) with a big box in the middle:
http://i7.photobucket.com/albums/y259/mrmina/blast002.jpg
Chop it up with the clip tool (Shift+x) like so:
http://i7.photobucket.com/albums/y259/mrmina/blast003.jpg
Then agian:
http://i7.photobucket.com/albums/y259/mrmina/blast004.jpg
Now use the vertex manipulation tool (Shift+v) to change one of the side brushes (this is the method used to create holes in displacements..):
http://i7.photobucket.com/albums/y259/mrmina/blast005.jpg
Then join up the top and bottom:
http://i7.photobucket.com/albums/y259/mrmina/blast006.jpg
And fix up the other side so you have something that looks like this
http://i7.photobucket.com/albums/y259/mrmina/blast007.jpg
Turn on texture application tool (Shift+a). Select all visible faces.
http://i7.photobucket.com/albums/y259/mrmina/blast008.jpg
Now to the super tricky bit. Due to Valve's weirdness they decided to not allow movement of the camera with the (shift+c) mouse movement. So what we have to do (While still in tex. app. mode) is move the camera around using the wasd keys (like you were playing the game) with the arrow keys to strafe the camera around and turn it rightly. This will take a second to get used to. And select all remaining visible faces.
What this does it select all faces in preperation for displacment...ing. The faces you do not see between the brushes are not selected this way
http://i7.photobucket.com/albums/y259/mrmina/blast009.jpg
Now create a displacment with those faces selected (power of 2 please, they will be close enough as it is..)
http://i7.photobucket.com/albums/y259/mrmina/blast010.jpg
See the this DOD:F post for images+text (http://www.dod-federation.com/forum/showthread.php?t=402)
Right let's get to it!
Firstmake a room (http://developer.valvesoftware.com/wiki/Your_First_Map) with a big box in the middle:
http://i7.photobucket.com/albums/y259/mrmina/blast002.jpg
Chop it up with the clip tool (Shift+x) like so:
http://i7.photobucket.com/albums/y259/mrmina/blast003.jpg
Then agian:
http://i7.photobucket.com/albums/y259/mrmina/blast004.jpg
Now use the vertex manipulation tool (Shift+v) to change one of the side brushes (this is the method used to create holes in displacements..):
http://i7.photobucket.com/albums/y259/mrmina/blast005.jpg
Then join up the top and bottom:
http://i7.photobucket.com/albums/y259/mrmina/blast006.jpg
And fix up the other side so you have something that looks like this
http://i7.photobucket.com/albums/y259/mrmina/blast007.jpg
Turn on texture application tool (Shift+a). Select all visible faces.
http://i7.photobucket.com/albums/y259/mrmina/blast008.jpg
Now to the super tricky bit. Due to Valve's weirdness they decided to not allow movement of the camera with the (shift+c) mouse movement. So what we have to do (While still in tex. app. mode) is move the camera around using the wasd keys (like you were playing the game) with the arrow keys to strafe the camera around and turn it rightly. This will take a second to get used to. And select all remaining visible faces.
What this does it select all faces in preperation for displacment...ing. The faces you do not see between the brushes are not selected this way
http://i7.photobucket.com/albums/y259/mrmina/blast009.jpg
Now create a displacment with those faces selected (power of 2 please, they will be close enough as it is..)
http://i7.photobucket.com/albums/y259/mrmina/blast010.jpg