OrbMonky
01-09-2004, 11:55 PM
I am busy working on making my map and i've run into more problems
1. The trouble with water and halflife
Im making water that i'd like to be transparent (its in a stream that runs a large part of the map). when i set it to a func_water or even a func_illusionary (as its too shallow to do anything in anyway so i don't need it as water) the fps drops by about 20 (from my max of 60 fps) to a high 30/low 40 fps. it looks fairly good except it's somewhat visible the texture tiles, but this stream covers a good portion of the map and having slow speeds all over...... is unacceptable! so i tried changing it to solid, and that works, but it isn't transparent so the texture OBVIOUSLY tiles (and its a very dark texture anyhow so its hard to tell when im editing it so i almost can't fix it) and the player models turn completely black when walking through it in most places! Are there any fixes or compromises so i can have fast speeds, transparent water, no lighting issues, and a decent looking texture? if not some sort of combination of those?
2. Water texture tiling solutions?
If anyone has any water texture making tips, i'd love to hear them. im having a hard time keeping it from looking like tiles of water :(
3. Custom objective HUD sprite
How exactly do you make custom HUD sprites for a special objective or something of the like? For instance i have a 2 man capture near a tree on a little piece of land in the middle of th stream, the objective is the tree, and i want it to appear as a tree on the sprite icon, how would i go about making this icon and making it work like the regular icons and adding it to my map?
Tree leaves/Forest canopy texture
4. Tree leaves/Forest canopy texture
does anyone know of good tips for making foliage in the trees and not having it look like poo? There's a clearing with a flag in it and when you look up you see the background tree texture and then the sky suddenly, no leaves on the trees and all textures i've made and put up there..... just don't look right. what i want to do is have a bunch of forest canopy overhead and have a couple of large holes in this leafy canopy so the sun shines through, does anyone have any methods of doing this?
1. The trouble with water and halflife
Im making water that i'd like to be transparent (its in a stream that runs a large part of the map). when i set it to a func_water or even a func_illusionary (as its too shallow to do anything in anyway so i don't need it as water) the fps drops by about 20 (from my max of 60 fps) to a high 30/low 40 fps. it looks fairly good except it's somewhat visible the texture tiles, but this stream covers a good portion of the map and having slow speeds all over...... is unacceptable! so i tried changing it to solid, and that works, but it isn't transparent so the texture OBVIOUSLY tiles (and its a very dark texture anyhow so its hard to tell when im editing it so i almost can't fix it) and the player models turn completely black when walking through it in most places! Are there any fixes or compromises so i can have fast speeds, transparent water, no lighting issues, and a decent looking texture? if not some sort of combination of those?
2. Water texture tiling solutions?
If anyone has any water texture making tips, i'd love to hear them. im having a hard time keeping it from looking like tiles of water :(
3. Custom objective HUD sprite
How exactly do you make custom HUD sprites for a special objective or something of the like? For instance i have a 2 man capture near a tree on a little piece of land in the middle of th stream, the objective is the tree, and i want it to appear as a tree on the sprite icon, how would i go about making this icon and making it work like the regular icons and adding it to my map?
Tree leaves/Forest canopy texture
4. Tree leaves/Forest canopy texture
does anyone know of good tips for making foliage in the trees and not having it look like poo? There's a clearing with a flag in it and when you look up you see the background tree texture and then the sky suddenly, no leaves on the trees and all textures i've made and put up there..... just don't look right. what i want to do is have a bunch of forest canopy overhead and have a couple of large holes in this leafy canopy so the sun shines through, does anyone have any methods of doing this?