12-16-2003, 01:54 PM
Does overlapping brushes hurt the map or compile process at all? It doesn't seem to, to me, but it might be unnoticeable to me too. Reason I ask is because I have some complex sky brushes in this map Im making, which overlap.
12-16-2003, 02:07 PM
no, they don't affect the compile process, they only create unnecessary polies and give strange views
12-16-2003, 09:20 PM
k thanks very much :)
12-17-2003, 08:33 AM
You probabley have a small map.
I have found that overlaping brushs does effect the compiling times, after all it has to compile more polygons :)
Try to reduce or eliminate any overlaping world brushs.
You can over lap entities with world brushs as this doesn't create anymore polygons for example, func_wall overlaping a world brush.
I don't know if overlapping sky brushs cause a problem though. I Never overlap sky or world brushs.
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.